I've been really slacking on updates, but for a fair reason. My laptop is several years old, and parts of it are failing. Parts like the keyboard and the hard drive, not to mention the software. The OS is easy enough to fix (wipe it and reinstall), but the rest of it... Unfortunately, they don't make them like they use to, and I'm attempting to save up for a new laptop. Since mine is so old, the cheapest I could buy today would likely outperform it.
An Alternate History of the Netherlands (and more)
An Alternate History of the Netherlands is a little something I've been working on since 2008, and it follows the evolution of a world in which the Dutch were not divided along religous lines during the Dutch Revolt of the last 16th Century. Along with An Alternate History of the Netherlands, some of my other projects, such as the Stardust Sequence (since 2000) and the Wing Commander reboot (since 2010) may make appearances.
Sunday, December 25, 2011
Saturday, November 5, 2011
Attenborough Plateau
The first of the “islands” in the Galapagos Mountains is the northwestern most, named Attenborough. The island is roughly the size of France that sits on average some six kilometers above the Sunspot Desert, and divided by a ridge that rises 12 kilometers above sea level. The Diamond Mountains receive their name from large, exposed deposits of quartz and other clear crystals. They sparkle in the sunlight. Had Hypnale orbited a whiter star, the Diamond Mountains would shine like diamonds. As is, the Ruby or Garnet Mountains might have been a more apt name. The mountains are steep, with some sheer cliffs of over a kilometer. Animals similar to mountain goats, geckos as well as the mountain sloth live in the otherwise barren mountains. Because of the crystal deposits, little in the way of soil exists in the mountains, and only the hardiest of lichen can survive there.
The western side of Attenborough is covered in dry scrubland forest. It is far less “verdant” than the rain forests straddling the planet’s terminator, but it adds a dash of purple to the otherwise bleak landscape far below. The forest exists since most of the rivers of Attenborough flow to the west, before ending in evaporating waterfall, seldom touching the desert below. Like with the mountains, the Forest Shores are populated by the diversified descendants of animals trapped by one mean or another atop the plateau. As mentioned, dozens of rivers flow from the Diamond Mountains. The forest is most lush on the banks of the rivers, but quickly thins over distance. The constant bombardment of direct sunlight supercharges the plants. Only water supply limits their conquest of all land around them. Animals of the forest have sizes inversely proportional to the density of the forests.
The eastern side of the plateau is covered by a sea of purple ferns. The Scarpian Plains are similar to savannas of Earth, only without the grasses. Animals can grow large on the plains. Again, their limit is dictated by water supply, not food. At least not directly. Lake Vincennes sits on the western edge of the plains, separating it from the mountains. The lake is deep, formed by a fissure in the crust. It can sink as low as three kilometers. The lake is fueled by rivers from the mountains (which are in turn fueled by mountain springs) or by water bubbling up from within Hypnale’s crust. There are no gilled animals this high away from life’s original water source. Animals found within the lake evolved from land-dwelling animals trapped on the plateau.
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Hypnale
Tuesday, October 4, 2011
Galapagos Mountains
Siting near the southern coast of the Sunspot Desert is a rather tall mountain range, with some peaks exceeding ten kilometers above sea level. The mountain range is divided into four main plateaus, each over six kilometers high and covering over a hundred thousand square kilometers. From northwest to southeast, the plateaus are named Attenborough, Darwin, Hanzhou and Coppin. What makes the Galapagos Mountains of special interest is that at their altitude, the air is drastically cooler. Despite being in perpetual sunlight, the Galapagos have a relative comfortable temperature, something a kin to the Ethiopian Highlands.
They get their name from the islands on Earth, where life is extremely diverse over a small area. Like their namesake, the Galapagos Mountains are a workshop for evolution. They are oases in an otherwise inhospitable environment. Any lifeforms that can climb their steep slopes to the flatter area above the heat of the desert, quickly adapt and thrive. Parts of the mountains have surface water, mostly in the form of springs bubbling to the surface. Winds, which blow out from the desert, make rain extremely rare. Aside from the springs, the land is still rather arid.
The environment is mostly steppe in nature, with vast fields of purple spread out before the observer. Where water is plentiful, forests of drought-resistant plants grow. Several of the desert species’ seed were blown up the side of the Galapagos, but not all adapted. Some of the Sunspot Desert’s plants are so specialized, that too much water can kill them. Hunting pods will not be found in the Galapagos. For those plants that did survive, they grow far larger than the desert plants, and over the course of millions of years, one desert species can evolve into an entire family, with numerous genera and species.


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Hypnale
Desert Sloths
Pseudosloth (Pseudosloth family)
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Hypnale
Salamander of the Sand.
Sanphibian (Humupiscis serpentor)
Head: Sanphibians have a strange head. At the very top of their head, upon small mounds, are a pair of eyes that only look directly above them. These eyes stick out of the sand and are sensitive to motion, though poor in resolution. They have very wide mouths, more than twice the width of the rest of their bodies. These mouths are tipped with equally long scent-receptors, capable of detecting scents at least ten times better than a vulture. Their mouths are lined with sharp teeth for grasping prey. Once caught, the powerful jaws crushes the life out of the prey before it is swallowed whole.
Body: Their bodies are a tan to red color, blending in with the sands where they are native. They are built much like a fish or an amphibian, best adapted to ‘swimming’ through the loose sand. Their backs are lined with poisonous spines, an evolved defensive mechanism. They do not work against their own species, and many smaller sanphibians can fall prey to cannibals.
Limbs: Limbs are stout and strong, used to propel the animal through the sand. They are also strong enough to support the animal on rockier lands, for when the sanphibian lays eggs.
Internal Structure: Sanphibian lungs are proportionally larger than most desert animals, suggesting they tend to burrow deep enough to require oxygen reserves.
Diet: Anything they can catch that will fit in their mouths. They are ambush predators, waiting for more active desert animals to stumble across their path. All their water is acquired from their prey.
Lifecycle: For the first Earth year after hatching, sanphibians stay in their rocky nurseries. While this small, they are easy prey for pretty much anything. While in the protected areas, the young feed on small desert bugs, either ambushing them, or burrowing after the subterranean arthropods. Once large enough to risk life in the open sands, they abandon their nursery, but do not head into the deep sands. They will continue to hover around rocky areas for the next two years, growing larger and stronger. If they survive these years, then they will head into the deeper sands. Sanphibians live for upwards to twenty years.
Reproduction: Though they might look like newts, they do not spawn. Mating takes place out of the sand in more rocky areas. Here, the eggs are laid in crevices to protect them from both sun and predation. The eggs are colored and textured the same as the rocks, and take two months to develop.
Sociability: They are neither friendly nor aggressive. Aside from instances of cannibalism, sanphibians are largely indifferent of their own kind. No truly social interactions have been observed.
Habitat: Loose, sandy areas of the Sunspot Desert, usually near rocky areas.
Communication: Communication is not understood. They do not communicate by sound, and being buried most of the time, not by sight. It is theorized they communicate by scent.
Enemies: The desert being extremely unforgiving, enemies of the sanphibian include anything large enough to eat them.
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Hypnale
Sunday, October 2, 2011
Desert Duck-bills
Grover (Ansersaurus fossura)
Size: The grover is the largest animal to call Hypnale’s Sunspot Desert home. They are ten meter long herbivores, massing up to seven tonnes. In Earth-terms, they largely resemble extinct hadrosaurs in shape.
Head: The general layout of the grover’s head is streamline enough to allow them to burrow through the sand with minimal resistance. Their eyes and noses have flaps that close tightly while the creature is pushing through the sand. The nostrils are at the tip of the snout, which will stick out of the ground while they sleep out of the sun. They have powerful jaws that can grind any plant matter, including needles and thorns. Teeth are not replaced, but rather grow constantly. The act of chewing the tough, and often sandy food wears them down. Their lower jaw juts down into a plough-shape. It is not used for digging, but is rather a pouch in which the female stores the eggs.
Body: Their bodies are stout and rotund, with a large hump sticking out of their backs.
Limbs: Grovers have long, slender limbs, excellent for moving over great distances. Their rear legs are strong enough to allow the grover to rear up on their hind legs, and even to allow them to run for short distances. They have stubby feet that are tipped with hoof-like claws on their hind feet, and large bear-like claws. They use these to tear into the ground
Color: Their hides are tan with brown stripes. They are covered in rough, sand-like scales, thick enough to protect them from the harshest duststorms and to allow them to blend into the ground when they burrow.
Internal Structure: Their skeleton has a series of spines protruding from the backbone These support a fatty hump that can store twenty days worth of water.
Diet: Eating whatever plants they can find. They burrow into the sandy ground to escape the sun, and to root for roots and tubers.
Lifecycle: Both parents carry the share, and as soon as the eggs hatch, they are released to join the small herds of grovers. The hatchlings stick to the middle of the herd, sheltered from the worst of the duststorms and from any predators. If a grover can survive their youth, then are almost certain to live over fifty years, and even as far as eighty. Genetic material is exchanged between herds during the grover’s youth, when the hatchlings wander to far from their home herds and are adopted by passing herds.
Reproduction: As stated before, after the female lays the eggs, she scopes them up with her mouth and they drop into the characteristic pouch on their chins. Grovers mate for life, only taking on a new mate if their previous one dies. Their lifespan is long enough that old females will cease fertility around the age of sixty.
Sociability: Grovers travel in herds of up to fifty, mostly to protect the young. Grovers have a strong parenting instinct, where unrelated adults will care for another’s young. So strong is it, that should one herd’s young be separated and come into contact with a rival herd, that herd will take in the young.
Habitat: They do not range completely over the desert, but rather along the subterranean rivers that exist there, and bubble up into springs. They will move between these oases, or follow the underground rivers, never straying far from reliable food sources.
Communication: Grovers communicate with loud honks.
Enemies: Adult grovers have no natural enemies, but adults will compete over grazing lands. The young will be picked off by any predators capable of handling them.
Size: The grover is the largest animal to call Hypnale’s Sunspot Desert home. They are ten meter long herbivores, massing up to seven tonnes. In Earth-terms, they largely resemble extinct hadrosaurs in shape.
Head: The general layout of the grover’s head is streamline enough to allow them to burrow through the sand with minimal resistance. Their eyes and noses have flaps that close tightly while the creature is pushing through the sand. The nostrils are at the tip of the snout, which will stick out of the ground while they sleep out of the sun. They have powerful jaws that can grind any plant matter, including needles and thorns. Teeth are not replaced, but rather grow constantly. The act of chewing the tough, and often sandy food wears them down. Their lower jaw juts down into a plough-shape. It is not used for digging, but is rather a pouch in which the female stores the eggs.
Body: Their bodies are stout and rotund, with a large hump sticking out of their backs.
Limbs: Grovers have long, slender limbs, excellent for moving over great distances. Their rear legs are strong enough to allow the grover to rear up on their hind legs, and even to allow them to run for short distances. They have stubby feet that are tipped with hoof-like claws on their hind feet, and large bear-like claws. They use these to tear into the ground
Color: Their hides are tan with brown stripes. They are covered in rough, sand-like scales, thick enough to protect them from the harshest duststorms and to allow them to blend into the ground when they burrow.
Internal Structure: Their skeleton has a series of spines protruding from the backbone These support a fatty hump that can store twenty days worth of water.
Diet: Eating whatever plants they can find. They burrow into the sandy ground to escape the sun, and to root for roots and tubers.
Lifecycle: Both parents carry the share, and as soon as the eggs hatch, they are released to join the small herds of grovers. The hatchlings stick to the middle of the herd, sheltered from the worst of the duststorms and from any predators. If a grover can survive their youth, then are almost certain to live over fifty years, and even as far as eighty. Genetic material is exchanged between herds during the grover’s youth, when the hatchlings wander to far from their home herds and are adopted by passing herds.
Reproduction: As stated before, after the female lays the eggs, she scopes them up with her mouth and they drop into the characteristic pouch on their chins. Grovers mate for life, only taking on a new mate if their previous one dies. Their lifespan is long enough that old females will cease fertility around the age of sixty.
Sociability: Grovers travel in herds of up to fifty, mostly to protect the young. Grovers have a strong parenting instinct, where unrelated adults will care for another’s young. So strong is it, that should one herd’s young be separated and come into contact with a rival herd, that herd will take in the young.
Habitat: They do not range completely over the desert, but rather along the subterranean rivers that exist there, and bubble up into springs. They will move between these oases, or follow the underground rivers, never straying far from reliable food sources.
Communication: Grovers communicate with loud honks.
Enemies: Adult grovers have no natural enemies, but adults will compete over grazing lands. The young will be picked off by any predators capable of handling them.
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Hypnale
Saturday, September 24, 2011
Desert Crawlers
Crawler (rutil-capitis repsi)
Diet: Their diet comes from whatever they can catch, and crawlers will band together to take down larger prey should the opportunity arise. Crawlers will on average eat only a few large meals per Earth year.
Enemies: These are one of the few species on the planet where their own kind are not their own worst enemy. They seldom compete for food, and will share large kills. Their biggest enemy is the environment itself.
Size: One of the few predators in the Sunspot Desert, the crawler is a three meter long predator with an abnormally large head for their body size. They are light weight for their length, with a mass of only about one hundred kilograms.
Head: The head of the crawler is shaped like a shovel and is as wide as the body and comprises 30% of the total length. Most of the head is jaws, lined with serrated teeth. These teeth grown back constantly as the crawlers lose many in securing prey. Securing prey is the reason why they have so large heads. In the Sunspot Desert, prey animals are few and far between, meaning crawlers can not afford many failed hunts. Their eyes are small, and covered by a membrane that keeps out dirt and reduces glare.
Body: The name crawler comes from the fact that they crawl along the sands of Hypnale’s deserts. Because of this, their bellies have thick skin that insulates the rest of the body. Their bodies are water tight, not permitting any lose of water, not even through the mouths. Their scales are a parched brown, blending in with the eternally baked rocks of the desert.
Internal Structure: The digestive system of the crawlers is incredibly efficient. Not only do they not lose any water through it, excreting only dry, solid waste, but they are also buoyant. Their bones are hollow and filled with a hydraulic-like flood that supports their skeletons. It also serves as a fat reserve.
Lifecycle: Crawlers have short lives, only about twenty years. Their bodies are bombarded by the red sun above, and their rugged terrain wears down the animals in a hurry. Crawlers start life in clutches, the hatchlings banding together for the first half-year of life. They have little to fear from larger crawlers, since each animal has a strong instinct to not eat their own. This is largely due to the fact that the Sunspot Desert is a harsh enough place to survive without a species fighting amongst itself. When they grow large enough to take their own small prey, the clutch breaks up and scatters across the desert.
Reproduction: With no seasons and living on a tidally locked world, reproduction among crawlers is a sporadic affair. When a female is ready to mate, nearby males pick up the scent and investigate. They attempt to impress her by doing push-ups, and showing off their large heads. This is also used to intimidate rivals. After successfully mating, the female will lay a clutch of between eight and eighteen eggs. The eggs not only resemble rocks, but are as hard as them. With little shelter, and no peace around oases, crawlers lay their eggs out in the open. The thick shells are covered with a highly reflective mineral, keeping the developing hatchling from overheating. When ready to hatch, the crawler releases an enzyme a day before that begins to dissolve the egg from the inside.
Sociability: Crawlers are known to hunt in groups on a regular basis. Not as a pack, but only as a temporary cooperative hunt. This about covers their social grace; not ripping each other to shreds while feeding on a larger carcass.
Habitat: Despite their adaptation to living in the sun-baked desert, crawlers routinely ambush prey from oases. They hide beneath the water and wait, in the same manner as crocodilians. Crawlers have no set territories, as almost all animals in the desert are nomadic. The search for food drives individuals on long treks. At the end of their lives, it is not uncommon for a crawler to have crawled some ten thousand kilometers.
Communication: Crawlers communicate intentions through a series of jerking motions. The most obvious is nodding their head, which is meant as a threat.
Enemies: These are one of the few species on the planet where their own kind are not their own worst enemy. They seldom compete for food, and will share large kills. Their biggest enemy is the environment itself.
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Hypnale
Friday, September 23, 2011
Killer plants.
Hunting Pod (Vesicafolium insidious)
Size: One of the more insidious species living in the Sun Spot Desert is a black, shrub-like plant known as the hunting pod. The plants stand about one meter tall.
Appearance: Their trunk is shaped like a pod, hence their name. Branches extend underground, as far as five meters from the pod. They rise to the surface, bearing leaves and a speartip at the very end. This spear is used to skewer any animal that passes in range. Hunting Pod’s leaves are ultraviolet, appearing black to human eyes.
Internal Structure: The Hunting Pod’s main “body” consists of a pit in the top of its trunk. Inside this pit are the toxins and digestive juices the Pods use to kill their prey and extract the nutrients. They detect prey by hundreds of root-like tendrils that extend from the branches and are sensitive to the slightest vibration. The skewering branches are also covered with leaves as well as the pod. The spears branch out to a radius of five meters, and its roots extend ten meters directly into the ground in a spike-like shape.
Diet: So poor in nutrients and water is the desert, that these plants have evolved a way of extracting both from animals that pass to near. The prey is lifted into the air and dropped into the pod, where they are quickly poisoned and begin to dissolve. These predatory plants rely upon at least one far size kill every fifty or so days, but will take smaller prey that stubbles upon them. The Hunting Pod does not “eat” its prey, instead uses the nutrients taken from it, as well as the water, to power the photosynthesis that makes a plant a plant.
Life cycle: The lifespan of a Hunting Pod is not clear. Though they die when they release their seeds, they could have dozens of clones that have propagated off from the main body, and grown to full size. Afterwards, the clones produce clones of their own, making the genetic code of an individual effectively immortal.
Reproduction: Hunting Pods’ main way of reproducing is a method of cloning called propagation. Only once in a few decades will the plants produce flowers to attract insects. After they are pollinated, the pods begin to bloat and develop seeds. When the seeds are ready to spread, the Hunting Pod will explode, casting the seeds into the air. The seeds are light and have a large surface area, appearing like propeller blades. This allows the air to carry them far from their parents. Seeds will remain dormant until enough water is available for them to germinate. Unless they land next to a spring, a Hunting Pod seed will remain dormant for decades or even centuries.
Range: The Pods are found only in the Sunspot Desert, and only close enough to the springs and oases. They seldom live more than five hundred meters from sources of water. They do not necessarily take the water through their roots, though they do in times of low traffic. Instead they rely upon the nutrient-rich animals that venture towards the spring to drink or take shelter.
Enemies: Hunting Pods, at least their branches and leaves, are vulnerable to the larger herbivores of the Sunspot Desert, such as the Grovers. They can try to spear, but Grovers’s hides are thick enough that the spear can not penetrate. On the rare occasion that they do, the branches tend to be torn off when the grazer runs away.
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Monday, September 19, 2011
Hypnale: The Sunspot Desert


Directly beneath the sun on tidally locked Hypnale sits the most inhospitable piece of real estate on that planet, and most other biofaring worlds. The Sunspot Desert is constantly bombarded by Lalande 21185. In some part of the desert lowlands, temperatures hover around 350K, quite lethal to anything from Earth. As well as deadly for Hypnalaforms. Directly beneath the sun, virtually nothing lives. No free water flows anywhere on the surface of this desert. Underground rivers and lakes are a source of water. These sources have prompted the plants that grow in the less inhospitable regions of the desert to evolve deep roots, as well as vicious defense mechanisms to ward of herbivores.. The animals that make the desert home are all adapted to burrow to avoid the worst of the heat, as well as in search of food and water. Animals that can not go underground do not survive long. Where lakes are closest to the surface, natural springs offer their own form of shelter to the wildlife.
If not for the constant convection of air from the Starward Hemisphere, the desert might well exceed the boiling point. The desert helps regulate the planet’s overall climate. Heat from the desert rises, which forces air from other parts of the world to rush in and fill the void. The hot air flows on the atmospheric conveyer toward the darkness, where it sinks and cools. The heat it transfers prevents the Starward Hemisphere’s seas from freezing completely.
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Hypnale
Saturday, September 10, 2011
Ecological overview of Hypnale
Life on Hypnale is some of strangest yet encountered. To start with, skeletons (in animals that have them) are based on cartilage instead of regular bone. This means fossils are virtually absent. The exact process of how the ‘bones’ form is not known, for cartilage alone would not support land animals. High pressure marrow also acts as a support. The hides of animals, especially in the terminator, are resistant to acid, as are leaves on the plant. They coat themselves with similar enzymes that are found within the stomach. Lack of iron in their blood does not stop them from taking oxygen from the air. Oxyginating yellow blood cells care oxygen from the lungs to the rest of their body. This gives their blood an oozing yellowish appearance, much like the innards of a crushed bug.
Vision on Hypnale, like any world, is dependent on the star. Hypnalaforms can see in the range of infrared to green. Blues and purples are not detected by their eyes, since the parent star emits so few of these frequencies. To their eyes, blue and purple would appear as black as ultraviolet light does to a humans’. Infrared plays a big role in plants. All the flowers are either infrared or red. These means they are slightly warm to the touch. Insects are attracted to heat sources since they are likely food sources. The plant eaters have evolved powerful jaw that are capable of making chewing motions. This allows them to digest the hardy plants easier. Another common trait in virtually all herbivores is that they have stubby feet that end with a thick, armored sole. Predators usually move about on all fours, and appear like a quadruped theropod.
Life on Hypnale are carbon based, with water as a medium and breath oxygen. They have adapted to make use of the chlorine in the atmosphere to generate chlorides within their bodies, such as producing their own salts. Plants on Hypnale have leaves that range from dark blue to ultraviolet. This is because they absorb infrared and red to use in photosynthesis, and reflect everything else.
A detailed map of the climate.
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Hypnale
Thursday, September 1, 2011
Atmospheric Survey of Hypnale

The atmosphere is far denser than on Earth, and problems with oxygen toxicity can come into play, with more than 600 millibars of oxygen. For a Terraform, over 500 mb can become toxic. However, any non hypnalaform breathing in the atmosphere will be killed by the chlorine and fluorine, long before oxygen levels build too high in their system. Because the air is denser, winds feel stronger. Hurricanes on the sunward side are seldom weaker than a class four. An additional10 mb of methane keeps the atmosphere toasty warm, with a global average of 300K, even after factoring in the chill of the darkside.
The atmosphere of Hypnale works similarly to the oceans. Warm air on the sunward side rises, creating a pressure difference, which draws in air from the starward side. The warm air is then pushed by more warm air over the terminator, where much of the moisture falls, and into the darkness of the starward side. Here, it cools, falls back towards the ground, and begins the cycle again. This current causes the planet to suffer from constant breezes. Seldom is their calmness in the air. Wind speeds at high altitudes are greater than what are found on most F3 worlds, sometimes flowing twice as fast as Earth’s jet stream.
In the upper atmosphere, water vapor is struck by the feeble ultraviolet radiation of Lalande 22185. This breaks it into hydrogen and oxygen. The oxygen atom combines with 02 to form ozone. The hydrogen interacts with chlorine to form hydrochloric acid. Chlorine is constantly being washed from the atmosphere, only to be replaced by the acid begin broken into hydrogen and chlorine on the sunward side. Rain mostly falls in the terminator, but snow does fall on the starward side. Because there is so little land in the starward side, the snow falls into the ocean and melts. Temperatures on the starward side of the planet can be 100K lower than the sunward side. Only constant movement of the atmosphere maintains a balance able to support life.
Weather on Hypnale seldom changes within its given climatic zone. The Terminator always sees rain, and the Sunward Zone is always baked dry. However, the heat from the sun that constantly cooks the Sunspot Desert also heats the ocean around the desert. This causes evaporation and the convection of the atmosphere forces the moisture starward. However, the differences in temperature between air and water causes great storms, shrouding the sunward coast of the Terminator in an almost perpetual cloud cover, with daily rain in some places.
The sky of Hypnale varies depending on which part of the planet one stands. On the sunward side, the sky is a pinkish-white, with the orb of Lalande 21185 always glowing above. The terminator suffers from pink and red skies. The darkside is a dark midnight blue. Directly below the sun, it appears to be red and white at the same time. At sharper angles, such as from the Terminator region, the sun is a pulsating, never-moving red orb, bathing the landscape in a reddish glow.
Hypnale suffered from a tidally locked climate. This means the climatic zones are not from the poles to the equator, but rather from the sun to the stars. The sunward side of Hypnale is under constant bombardment from the sun. Lands directly below the sun are baked dry, with rain never falling. The only source of surface water comes from springs that bubble up from underground rivers. The desert is also hotter than the hottest deserts on Earth, with temperatures averaging 340K or higher. Directly under the sun, no life lives. However, further away, where shadows are casts, life clings on to existence in the desert. The oceans beneath the sun are home to continuous storms.
The terminator is where most of the biomass congregates. It is a temperate area covered in vegetation. The closer sunward one travels, the more drought resistant the plants become, with scrubland ringing the Sunspot Desert. Since the terminator is bombarded with rainfall, it is also home to many swamps. The terminator offers a band of purple and ultraviolet that separates the sun and the stars.
The starward hemisphere is locked in perpetual night. Any creature living here must navigate by starlight. More often, they use infrared, echolocation, electric currents and even smell to navigate. The few landmasses on the starward side of the planet are locked in thick glaciers. The snow that falls here never melts. Glaciers build up and are forced into the ocean, where the icebergs are eventually absorbed by the ocean. The air temperature is well below freezing. Only the constant flow of water keeps the ocean from freezing.
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Hypnale
Monday, August 29, 2011
Voyage to Hypnale - part 1
I will now be traveling some distance from the Netherlands and into a new, untitled project I've been thinking about. It'd borrow from AHN, Stardust and Wing Commander, but will be something entirely different. It will take place in the Year 10,000. For the moment, I'm just working on the background material, something to frame future stories.
Ok, onward towards the first planet humanity visited. It's also the first planet in the Lalande 21185 System. When humanity did visit its first oxygen-rich world, it was quite a shock.
Geological Survey of Hypnale
Hypnale is the first planet in the Lalande 21185. Discovered in 3013, the planet orbits its star at a distance of 0.11 Astronomical Units. So close that Lalande has robbed the star of its
rotation, leaving it tidally locked. Both day and year take 19.646 standard days to complete. The standard calender would be all but useless on this planet. It has no moons or any natural satellites. Orbiting closer to its star than Mercury does Sol, one might expect the planet to be useless. Not so; some years after its discovery, the planet’s atmosphere was analyzed, proving its has sufficient life to generate a large volume of oxygen.
The planet is larger than Earth in terms of volume and mass. Where its volume is almost twice that of Earth (1.979 Terran Units), its mass is only approximately 1.2 Terran Units. This stems from a low content of heavy metals in the planet, giving it a density of 0.652 Terran Units. Hypnale has plenty of titanium and aluminum to be exploited. This would prove a treasure trove, if not for the fact th at Luna alone provides more than enough of these light elements for human consumption. The planet has a small metallic core, surrounded by a mantle of silicates proportionally larger than Earth’s.
Plate tectonics have grinded to a halt on this ancient world, stopping the recycling process of elements such as carbon dioxide. Given that the world was tidally locked, it is not suspected to ever have been particularly geologically active. Many of the ancient mountain ranges that formed eons ago have erode. Hypnale’s acidic rain does more to erode the rocks and wash the minerals into the ocean than anything on Earth. The soil of Hypnale contains traces of many different types of chloride. Lack of an internal dynamo has also stalled the planet’s EM field. Fortunately, this will not prove a problem as it will take a span of time longer than our species will ever exist for the atmosphere to be stripped away by the star’s paltry stellar winds.
Oceans cover 77% of the planet’s surface. Do to the content of the planet’s atmosphere, hydrochloric acid exists within the ocean at trace levels. The acidity gives the ocean a slight electric current, not enough to kill an unprotected human (far more quicker ways to die on Hypnale than electrocution), but it would certainly be felt. Though the planet has virtually no EM field, the currents in the ocean act as a sort of guidance system for marine life. Almost all the life in Hypnale’s oceans have evolved methods of detecting electrical current.
Away from the center of the Sunward Hemisphere, the planet has a copious amount of rain to deal with, especially in the terminator regions. This produces a verdant– a poor choice of words, given that planets on Hypnale are purple to ultraviolet– a purple belt along its terminator, where rainfall is nonstop in some regions, as are storms. As already mentioned, the rain is acidic, forcing plants to have evolve defense mechanisms against it, usually in the form of enzymes that coat the leaves. These enzymes have a few parallels to those that line the stomachs of Terran lifeforms.

This map of the Sunward Hemisphere was not created by me. Don't know the real name, and only have the user name Shevek23 to go on. But, I must give credit where it is due.
These other two are all me.

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Hypnale
Thursday, August 25, 2011
Second Edition - Complete
Having nothing better to do on my day off, I went through the remaining chapters of An Alternate History of the Netherlands and finished revising. Three hundred pages in one day? Not a problem. The whole concept of WWII has been removed, and in its place are the anti-communard crusades. As wars have the habit of doing, this one spills out of the Balkans. The Dutch and Japanese still go to war, but the U.S. is out of that one. In fact, the U.S. is only in so far as restoring their ally, the Kaiser, back to his throne. Much of this was done with the American Foreign Legions. If I ever start a Third Edition, it'll be refined even further.
As of now, An Alternate History of the Netherlands has only 13 chapters.
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Tuesday, August 23, 2011
Second Edition - Chapter 6
Chapter 6 feels a bit clunky, and is more a merger of other chapters and sections spread out across many AHN works. Merging them together was the whole goal of the 2nd Edition. The clunkiness is necessary, since the title of the chapter is Revolutions. This discusses the America, French and Brazilian revolutions, the later being non-violent.
One thought has occurred to me. As the Twentieth Century in the Second Edition will be drastically different, that would kind of alter the whole career of Clive Arnold. This means the whole Columbia Front short story/outline deal I've been written might be useless now. Don't know if I'll continue it or not. There hasn't been a whole lot of demand for it.
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Saturday, August 20, 2011
Second Edition - Chapter 5
Chapter 5 has been revised. Not only have I went into a little more detail about the Swedish adventure, but I also gave it a new name. The Chapter is now called The Balance of Power. It still deals with the dynastic wars of the 18th Century, and how the United Provinces' alliance with the British keep on dragging them into said wars. Aside from the Seven Years War, which was not very dynastic, the Dutch gained little from the wars. This leads to the reopening of the rift between the two nations in Chapter 6.
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Wednesday, August 17, 2011
State of the Union: Michigan
The flag is not one of my own production.
Population: 11,241,811
Area: 253,793 km2
Capital: Detroit
Largest City: Detroit
Crops: Grapes, hops, blueberries, sugar beat
Resources: Timber, fish
Industry: Automotive, agricultural machinery, machine tools
For much of its history the land that would become Michigan was fought over by the Americans and the British. During the Revolution, and again when the British conquered it during the Second Anglo-American War. Detroit was bombarded, and several coastal towns raided during the Third Anglo-American War. During the Great War, it served as a launch-off point for the invasion of Ontario, as well as naval bases for the naval war on the Great Lakes. Following the signing of the Anglo-American Permanent Peace Treaty, Michigan demilitarized.
Since the start of the 20th Century, Michigan, along with other states along the Great Lakes, are the industrial heartland of the United States. Today, Michigan is one of the largest producers of automobiles in the world. It suffered a slight recession during the 1960s when tariffs were relaxed for a time, and cheaper, more efficient foreign automobiles threatened the industry. By the 1980s, Detroit modernized and began producing the cars that the consumer wanted. Along with automobiles, various parts, such as engines and transmissions, are made in Michigan, along with agricultural machinery giants such as John Dear. Precision machine tools are produced in great quality and quantity at factories around Lansing.
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United States
Tuesday, August 16, 2011
Second Edition - Chapter 3 and 4
Chapter 3 and Chapter 4 of the Second Edition of An Alternate History of the Netherlands is now online. The further along I go in the Second Edition, the more changes will be made.
Not much was changed in these chapters, but that will not be the case with the Fifth Chapter. The entire issue between Sweden and Russia has caused a great deal of flak from those who have read the First Edition. Swedish Russia will remain, but its conquest would not be so easy. Instead of a simple conquest (which was written for the sake of simplification), Sweden is going to spend decades to over a century bringing Russia under control. Since assimilation goes both ways, the less numerous Swedes are going to be impacted far heavier than in #1.
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