The World Today

The World Today
Earth in 2013

Sunday, November 21, 2010

Wing Commander reboot, part 22

2655



Defection

Through small Prides and lone males have defected to the Confederation (or perhaps more accurately, away from the Empire) over the course of the war, never has a high born Kilrathi done so. That is until Ralgha nar Hhallas, only surviving king of the Hhallas Pride, was placed in command of the Fralthi-class Cruiser Ras Nik’hra. His plan to defect goes back two years, to the massacre of his Pride by the Imperial Pride. He survived by being in the services of a rival Pride in the Council of Eight. Ralgha was an able commander, and under his command, the Ras Nik’hra had won several victories, including against the cruise Petrograd.

The ship reached the Firekka System days before any other Kilrathi ship. Already in the system were the TCS Tiger’s Claw and the cruiser Austin. After a failed mutiny attempt by parts of his crew, Ralgha transmits a request to the Confed ships for asylum. This marks the first time Confed had its hands upon an intact and fully functional Fralthi, as well as its wing of Dralthi fighters. Nearly half of the ship’s crew was killed during the mutiny, including all those against it. A surprising number of Kilrathi spacemen were indifferent to the defection, with a majority having familiar connections with minor Prides that the Eight have exploited. In truth, there were very few minor Prides to have ever escaped exploitation.

A second mutiny almost started when Confed Marines attempted to remove the Kilrathi from the ship. While they were willing to fight against larger Prides of their own species, they assumed they would be doing so from their own ship. The thought of ending up in an internment camp caused more than one Kilrathi to commit ritual suicide rather than submit. Ralgha was thoroughly debriefed and interrogated by Intel, where he revealed Kilrathi plans for a Way of Sivar ceremony on Firekka.



Firekka

The bird-like people of Firekka were in no place to fight a full scale Kilrathi invasion, which hit the system in September of 2655. As was expected, what little "defenses" the Firekka had in space were swept aside by the five carrier task forces that entered the system. With what they threw at Firekka, the Kilrathi could have conquered the rest of the Epsilon Sector. Instead, these warrior would be part of the ceremony, which involved mass slaughter of the hapless natives. Tiger’s Claw fought as hard as it could, with its fighters destroying several Kilrathi transports. The prohibition against being killed by the enemy caused a serious lap in escorts. Confed Intel estimated nearly ninety thousand Kilrathi were killed in space.

In the end, outnumbered five-to-one, the Tiger’s Claw was forced to retreat from the system. Confed had spent three months trying to equip the Firekka. Their similar size to human made many Confederation Army vehicles easily adapted. Confed tanks and artillery operated by Firekka greeted the Kilrathi invasion force. Small arms were more difficult to adapt, given the different hand structures. The Kilrathi succeeded in capturing five of the planet’s major cities, but lack of a proper spaceport (by Kilrathi or Confed standards) made the landing of soldiers difficult. Old Scimitars, recently retired by Confed (and many bought up by the Landreich and other frontier communities) were piloted well by Firekka pilots, shooting down dozens of troop transports.

Only the rules of the Way of Sivar, which called for the mass killing to be done by claw and teeth, prevented the Kilrathi from simply bombing the planet. Thus, Kilrathi attempts to conquer the planet were slowed. After two months of brutal guerilla warfare, as well as massacring of civilians, Confed returned to the system in force. The Tiger’s Claw was accompanied by the Raj, Waterloo, Gettysburg and Confederation, as well as the battleship Half-moon along with ten cruisers and twice as many destroyers. Confed attacks failed to destroy any of the Kilrathi carriers, but forced them away from Firekka. Instead of losing valuable divisions on the planet, the Emperor ordered the planet abandoned as not to divert forces from Operation: Unseen Death.



Operations in the Enigma Sector

Kilrathi presence in the Enigma Sector was minimal at the start of 2655. Only the uninhabited system of K’tithrak Mang, where the Kilrathi had built a large starbase and other in depth defenses. Much of the fleet that retreated from Firekka escorted the battered legions to Mang Station. Several million Kilrathi soldiers were already garrisoned on Mang V and the moons of Mang VI, and fleet forces have massed for attacks across the Sector. By the middle of the year, they had already moved into several other systems outside of Confed control.

The first move of the Kilrathi was to invade the Repleetah System. Repleetah II was but a simply research colony, home to various orbiting telescopes and sensor arrays at the edge of Confederation space. Beyond it was the Landreich, and beyond that the unknown. The scientists on the planet were far from helpless. When the Kilrathi began to land on the planet, they responded with nuclear charges mounted on surface-to-space rockets. Before the research colony was overran and its population wiped out, researched managed to send out a distress signal.

Though Repleetah was of minimal strategic importance, Confed responded immediately by sending in half-a-million men to battle the Kilrathi. Over the course of the next eight years, forces in Repleetah would peak at 12 million Terrans and 15 million Kilrathi. Neither side needed the planet, but neither side was willing to give it up. Repleetah soon became synonymous with stubbornness and futility. Before the battle’s end, both sides would sink to depths of savagery that humanity had not seen in millennia.

Wednesday, November 17, 2010

Wing Commander reboot, part 21

2654



Goddard Colony

At the corner of the frontier, in the Goddard System, a terran colony had existed, technically outside of the boundaries of Confed, for more than a century. The founding of Goddard Colony, on Goddard II. For the first twenty years of the war, this corner of the Epsilon Sector had seen little in the way of the war, aside from occasional Kilrathi fleet incursions. That all changed in 2654. Goddard sat at a junction for serval jump points, including the one to Epsilon Prime, later administration area for the sector. Danger to the Goddard System was learned in February of 2654, when Confed Marines, escorted by the TCS Wolfhound raided a Kilrathi research colony on Warhammer XII, learning of a new weapon to be tested on Goddard. By the time the Tiger’s Clawreached the system, Goddard Colony was flattened, as if a giant hammer slammed down upon the colony, killing all 250,000 colonists.



Operation: Thor’s Hammer

From the raid on Warhammer XII, Confed learned of the Kilrathi battleships Sivar. This was no ordinary battleship. Its standard armament was only slightly better than the new Fralthras. But its main weapon was what could best be described as a Graviton Cannon. What this weapon did was magnify local gravitational fields, crushing its target. Thus the shape of Goddard Colony. More over, the Sivar could not use its graviton gun against ships, but rather only against targets that could not maneuver, such as stations, fortresses, habitats and entire planets. The development of this weapon also consumed a great deal of resources, which partially explains the Kilrathi apparent weakness in the past couple of years.

Tiger’s Claw pursued the Sivar, and after several thwarted attacks on the ship, switched tactics. Something as large as the Sivar could not easily scoop fuel from conveniently located gas giants. Instead, it (like the Terran Arsenal Ships) had to rely upon tankers. Tiger’s Claw swept through the Midgard System, as well as the Jotunheim and Bifrost Systems. In Midgard, Marines on board one of the carrier’s escorts managed to capture an in-tactDralthi. Though Confed had the aid of Kilrathi defectors over the years, they had few opportunities to capture anything of the Kilrathi’s in working order.

The Sivar was prevented again from resupply when the Tiger’s Claw destroyed a supply depot in the Valgard System, but was able to escape (albeit low on fuel) as the Tiger’s Claw had to fighter its way past Kilrathi destroyers and frigates. The Sivar was finally caught orbiting a gas giant in the Vigrid System. Rapiers andRaptors off the Tiger’s Claw (a great deal of the Scimitars were destroyed in Valgard) caught the warship in low orbit, attempting to refuel by use of an old gas mining station. Two wings of fighters, using the planet as cover, swept in from prograde as well as retrograde, catching the ship between it. The Sivar was destroyed while attempting to break orbit. With its engines destroyed, the ship fell from orbit and into the gas planet.

As a result of the loss of the Sivar, Gilkarg nar Kilrah, the man in charge of the project, was executed. Thus died the last son of the Kilrathi Emperor. Taking his place was the Imperial grandson, Thrakhath nar Kilrah as Crown Prince and heir designated.



The New Concordia

In 2654, the first three of the new Confederation-class fleet carriers came on line. The first was, of course, the TCS Confederation. A month after that, the Congress was launched, and one after that came the new TCSConcordia. These three new ships brought Confed’s total frontline carrier strength to 18, counting the five newGettysburg-class fast carriers. With five carriers stationed at Munro at any given time, Confed believed that it had a 13:9 advantage in carrier strength. One problem with these numbers was that general Kilrathi design changed little, so that made positive identification on the ships difficult.

These new carriers brought with them new fighters. The Ferret (point-defense), Rapier II (escort and interceptor, slightly smaller and faster than the original Rapiers), Sabers (space-superiority, much larger than Rapiers it is replacing, and capable of carrying an anti-ship missile) and Broadswords (bombers almost big enough to be small corvettes). Three of these fighters were intended to completely replace the Hornets, Scimitars and Raptors by 2656. The new Concordia conducted a successful shakedown cruise during a tour of duty in Munro, where it launched its own raid on Munro III.



Increased Traffic

During Operation: Thor’s Hammer, the Tiger’s Claw discovered an increase in traffic in the Epsilon Sector. The Kilrathi had gone a long way in the past twenty years in building up the infrastructure. Several worlds that were rumored to have Terran colonies, such as Bifrost, Midgard and Asgard, were discovered to be utterly void of Terrans. There was some evidence that humans once lived in these systems, but if they had, then the Kilrathi exterminated them from these systems, and others that lead into the unprotected Enigma Sector.

Admiral Turner attempted to convince the General Staff that this could only mean the Kilrathi were going to hit the Enigma Sector, and try to outflank Confederation defenses that were built up in detail in the Vega Sector. However, Admiral Banbridge, now head of the Joint-Chiefs saw no evidence of troop movement. There was a great deal of building of stations and depots, as well as colonization of formerly Terran pioneer worlds. The fact that the Sivar was in the sector did not factor into the equation.

By the middle of the year, Confed Intel discovered a spacefaring (albeit only basic interplanetary) civilization that called itself the Firekka. The Firekkans were known to have outposts on the nearest planet to their homeworld, as well as orbital habitats. Little else was known about them, for Confed seldom had any interest in first-contact situations, and humanity had its own history of conquering aliens (the Wu more than a thousand years ago). Under normal circumstances, Confed would have labeled the system off-limits (for what good that would do on the frontier, which saw its natural leader as the Landreich). Given the system’s strategical location between two front lines, Confed had little choice but to send an embassy and introduce itself in 2655, as well as warn them about and protect them from the Kilrathi.

Europe and North America at the Millini... er... Year 2000.

Europe in 2000



North America in 2000

Monday, November 15, 2010

Wing Commander reboot, part 20

2653



Last Stand at Venice

The final push against Kilrathi forces in the Vega Sector began in April of 2653, with two fleets prepared to strike at Venice Station. The first fleet, under the command of van Oranje, consisted of two battleships, an arsenal ship and four carriers, and would hit Venice from the McAuliffe System. A second fleet, under the command of Turner comprised of an additional four carriers, three battleships and a second arsenal ship. Both fleet would converge on the Kilrathi Sector HQ at Venice Station. The Kilrathi had seven of their own carriers ready, as well as nearly two hundred fighters on Venice Station, as well as sixteen thousand soldiers on the station.

Venice Station orbited an ocean world, which the Kilrathi had little interest in. Only limited colonization took place on the planet. All their Sector assets were in space. The final battle for the Vega Sector would not involve a full-scale planetary invasion. Instead, the target was Venice Station itself. Turner wanted to take the station and use it against the Kilrathi. However, van Oranje did not wish to pour tens of thousands of Marines on to the station, only to have the Kilrathi blow it up. He was in favor of destroying Venice Station.

The first attack came from van Oranje. Flights of Raptors tested the Kilrathi’s defenses, damaging several ships, but failing to destroy any. The Kilrathi Admiral was torn over which one to attack. He focused all seven of his carriers on attempting to destroy van Oranje first. Over three hundred Kilrathi fighters, as well as twice as many drones, descended upon van Oranje’s fleet. The attack was the fiercest the Kilrathi had ever launched, with more than one damaged Kilrathi fighter choosing to slam into the nearest ship rather than limp back home. Ragnarok destroyed most of the drones before being ordered to retreat behind the rest of the fleet. Van Oranje’s flagship took heavy damage, forcing the admiral to transfer his flag from the Prince of Orange to the Tiger’s Claw. Two destroyers, as well as the carrier Exeter were destroyed. The Kilrathi lost 19% of their fighters before returning home.

Turner’s fleet launched its own fighters, intercepting the Kilrathi on their way home. Depleted of missiles, the Kilrathi fought as hard as they could, but lost more fighters to Turner than van Oranje. Fighters launched from Venice Station struck back at Turner’s fighters, destroying a number of Raptors before the Last Judgement opened fire on them. Massed decoys fooled most of the missile swarm. Kilrathi bombers fired all their anti-ship missiles at the arsenal ship, with little effect. The Last Judgement was damaged, and like the Ragnarok, fell back behind the fleet.

Turner and van Oranje reached within 0.5 AU of Venice Station roughly the same time. Van Oranje, with seniority, assumed full command of the attack. Attempts to capture Venice Station were scrapped. Marines would secure the few settlements on the planet, but the station itself was to be destroyed. At 0.1 AU, both arsenal ships fired two spreads of anti-ship missiles at the Kilrathi fleet. Few missiles breached Kilrathi defenses, destroying two of their carriers. The Kilrathi had one last surprise; over ten thousand football sized drones, launched like bird shot towards the fleet, with their transponders screaming as loud as possible.

The collision of forces occurred first when both side’s fighters engaged at a half-way point between the fleets. The Kilrathi killed more Terrans than the other way around, but even this was not enough to hold the system. The Tiger’s Claw, broke off from the engagement and flanked the Kilrathi fleet. Fighters from the Tiger’s Claw drove through a gap in the defenses and hit Venice Station. The slip in the Kilrathi defenses allowed a number of anti-ship missiles to hit the station, blowing it wide open. Secondary explosions, including the station’s own stockpile of anti-ship missiles, destroyed the Kilrathi sector HQ.

Down two carriers and a number of other ships, the Kilrathi fought their way out of the battle and escaped from the Venice System, retreating into the Kilrah Sector. As soon as the engagement was over, Confed Marines landed on the planet, securing the few landmasses and turning them over to construction regiments. The battle for Venice was expensive, with Confed down a carrier, three cruisers, an assortment of smaller ships, as well as 30% of their fighters. The Prince of Orange finally had to be abandoned when its life-support system failed, and the fail-safe was activated. Kilrathi losses were heavier, but their retreat made the Admirals worry. With Venice under Confed’s control, attacks into the Kilrah Sector could commence. How easily the Kilrathi disengaged was worrisome to the brass.

With the conquest of Venice, Banbridge was able to declare the Vega Sector Campaign over. The Kilrathi also began to abandon other systems in the Vega Sector. Celebration raged across the Confederation, and some assumed the Kilrathi were already as good as beaten. After years of having the war in Confed’s favor, the people were growing complacent. Some politicians were pressuring the fleet to invade the Kilrah Sector. A few Admirals wanted to shift all their fleet to Munro, punch through, and drive on Kilrah itself. Confed HQ decided to hold off, and clear out any Kilrathi stragglers in the Sector, as well as close off any points where the Kilrathi can raid. What the public refused to see is that most of the Kilrathi’s fleet element escaped.



Hhallas Massacre

The Kilrah Pride moved on the planet Hhallas before the defeat at Venice. The Hhallas Pride opposed the Imperial Pride for years. The Emperor decided to seize control of the industry on the planet, and the planetary Pride resisted. In response, the Kilrah Pride invaded the planet, killing all the males of the Hhallas Pride on the planet, as well as the elder females. Imperial cousins moved in to take over as the kings of the Pride, and placed the Hhallas Pride into a dependency role beneath the Imperial Pride. Of the Pride, only one the kings survived, Ralgha nar Hhallas, captain of a Kilrathi cruiser serving in the Epsilon Sector. He did vanish during the invasion, and was believed dead, only to resurface in command of a Fralthi-class cruiser under the control of the Hhrass Fleet.

Monday, November 8, 2010

Sunday, November 7, 2010

Wing Commander reboot, part 19

2652



Kilrathi on the Run

Early in 2652, a Confed task force, built around the TCS Wolfhound entered the Delius System. Conquest of Delius was not vital to the campaign, but would put pressure on Kilrathi supply lines to the Epsilon Sector. The system was only marginally occupied by a Kilrathi supply depot orbiting Delius inside of its asteroid belt. The Kilrathi made use of small asteroids, mounting engines and cockpits into them and creating asteroid fighters. The natural armor of the metallic asteroids made these fighters difficult to destroy. Fortunately, they were no better armed than Dralthis and did little damage to the task force, save destroy several Rapiers.

The Kilrathi depot put up a stiff defense from the outside. No Kilrathi ships larger than corvettes patrolled the system, and were easily swept aside from the battleship Clive Arnold. Confederation Marines boarded the supply depot, and after a seven hour battle, were in control. Delius was the easiest victory of the war, and resulted in less than a hundred Confed deaths. Neighboring systems of Ariel and Caliban were similarly defended, and ignored for the time being. There would be plenty of time to mop up after the Vega Sector was firmly in Confederation hands.



Fall of Cairo

The big push came in May, when a fleet of seven carriers, three battleships, an arsenal ship, twelve cruisers, dozens of smaller vessels, and four million soldiers delegated to the operation, entered the Cairo System. Aside from Venice and Munro, this was the most crucial system for the Kilrathi in the entire sector. With it under Confed control, the final strike on Venice could take place. The Kilrathi would not let the system go without a fight. Their force was half the size of the TCN, and stayed at a distance while the TCS Last Judgement was on the loose.

Conquering the system would be a three-part opera. The first part would require clearing the space of opposition as well as taking Cairo Station, which orbited in polar orbit over the red dwarf Cairo at a distance of five million kilometers. The second stage would be an assault on Cairo I, an arid world larger than Earth and home to ninety million Kilrathi, with most Prides living in densely packed cities. Confed Intel estimated that at least two million Kilrathi soldiers were based on the planet, and thus would send in double that number over the course of a month. The final move would be to secure Cairo IV and its moons, the planet closest to the Venice jump point.

The first stage opened with a Kilrathi surprise. They sent out hundreds of drones with transponders, only this time they put annihilation warheads on the drones. Though only one gram of anti-matter were on board each drone, that was still more than enough to vaporize an entire ship if it penetrated the shield. The Last Judgement was forced to expend three salvos of FF missiles in order to destroy the swarm, but not before fifteen of the drones scored hits, vaporized six destroyers, the cruisers Pallas and Monarch, battleship Simon Bolivar and carrier Cobra’s Fang. All ships were lost with all hands, with the exception of the Cobra’s Fang, whose only survivors were the pilots already in space.

Sixty-four Kilrathi fighters came in behind the drones, using the reload time for the Last Judgement to strike at the arsenal ship and its escorts. The expensive arsenal ship suffered extensive damage before it reloaded and destroyed all the Kilrathi fighters. The damage was enough that the ship was forced to retreat, taking the Raj and Avenger as escorts, along with four destroyers. The rest of the Kilrathi defense put up stiff resistance in the space around Cairo Station, damaging every Confed ship to some extent, before retreating to Cairo I. Twenty thousand Marines were required to take Cairo Station, and only then they managed to take half of the station. The Kilrathi destroyed upwards to 46% of the station during the battle on board rather than let it fall into Terran hands.

Within a month, Confed moved on Cairo I. The planet was an industrial world, as well as food supply for the Kilrathi forces in the Vega Sector. Again the Kilrathi fought viciously, and again further damaged the Terran fleet, destroying two destroyers and the battleship Francis Drake. Confed had lost two of three battleships just in reaching Cairo I. Despite the importance of the planet, the Kilrathi were put to flight, after one of their carriers and two cruisers were destroyed. They headed immediately towards the Venice jump point and onward towards Venice Station, to fight Confed another day. Confed commenced its orbital blockade of Cairo I, and transmitted an offer to accept surrender. The Cairo Pride (Pride that rules the planet and the lesser Pride on it) responded by firing a salvo of surface-to-space missiles at the Terran fleet, causing no damage.

Seventy-three thousand Marines landed on the first day, securing two landing zones, one at the spaceport in Cairo’s capital. On the next day, a hundred thousand soldiers were delivered on to the planet. Intel’s estimate of two million defenders was not far from the truth. There were 1.8 million Kilrathi soldiers on the planet. However, they did not predict the Cairo Pride from siding with the Empire, and offering its hundred thousand strong Pride to aiding in defense. Lesser Prides were compelled to aid, and the fighting in the capital, as well as other cities, turned into brutal urban warfare. The use of combat drones was prohibited since artificial intelligence was not very (intelligent that is) and could not tell the difference between dangerous Kilrathi and passive ones.

All four million soldiers allocated for Cairo were needed in pacifying the planet. As the battle raged on the planet, parts of the Terran fleet in orbit were broken away from fire support to attack Cairo IV. Only one of its moons (the inner most) had a Kilrathi presence, and was overran within a single day. It was little more than a support facility for refueling ships that came towards the icy giant Cairo IV. Confed construction brigades set to build facilities on the other moons, including staging areas (once it became clear Cairo IV would not subdued until well into 2653) for the Venice operation, as well as fleet facilities and fighter bases to intercept any Kilrathi aid that tries to slip into the system. The base would also supply its fighters to close air support roles on Cairo I, some 3.9 AU away, as the fleet prepared for a joint attack on Venice.

231st Iroquois Regiment

The 231st Regiment, National Guard was formed when the state militia took on the official title of National Guard. The Iroquois militia was split into two regiments, the 231st and 171st. During the Great War, the 231st was called up to fight against the British in Canada. They participated in the liberation of northern Maine, and spent the duration of the war in trenches in New Brunswick. The regiment returned to inactive duty in 1917. It was mobilized again in 1940, following Japanese and Confederate attacks on American installations. During World War II, when the Army was seeking volunteers for new airborne units, the entire 231st Regiment stepped forward an volunteered. It is still questionable if it truly happened as stated, but what is not in doubt it that the 231st became one of the four regiments in the 101st Airborne Division. They saw action during Operation Overlord, and in campaigns in Europe. Following the end of World War II, the 231st stayed on active duty as part of the 101st Airborne. In the following decades, they saw action during the Mexican Intervention. The entire regiment is known for their love of hand-to-hand combat, and preference to using the tomahawk over the bayonet. This practice is not unique among Indians, for many American Army and Marine units are armed with tomahawks instead of combat knives.

Wednesday, November 3, 2010

Wing Commander reboot, part 18

2651



Fight for Trimble

Starting out the year 2651, Confed launched a small-scale invasion of the Trimble System. Trimble was not a terribly vital system, however it was a threat to the flank of the general advance across the Vega Sector, as well as the last avenue the Kilrathi had to attack the Vega System. Securing it would allow the campaign to continue smoothly. The Kilrathi knew this and planned to fight for the system. With their own new ships coming on line, the Kilrathi planned to take a firmer stand in Trimble than they had during the previous year.

A Kilrathi task force built around a carrier and two cruisers greeted the TCN and its two carriers and two cruisers as they jumped in from Vega. Confed was further handicapped in having to fight its way through a minefield. The two new cruisers, the Juno and Callisto packed enough firepower to clear a path. Minesweepers and perhaps an arsenal ship would have to come through later to completely clear out the area. One mine did strike the carrier Saratoga, damaging its port engines, though not enough to take it out of the fight.

The first Kilrathi attack came as the fleet had jumped into the system and was pathfinding through the field. Two flights of Jalthi shot up the other carrier Ranger, though failed as well in taking her out of the fight. The Hornets still assigned to these older carriers, as well as Rapiers, fought off the attack with minimal loss to either side. Once free in the system, both task forces chased each other across the system for over a month. Ranger was hit repeatedly, and finally destroyed while it was attempting to refuel in a gas giant. The ship fell from the sky and was eventually crushed inside the planet.

Saratoga struck back, damaging the Kilrathi carrier, and knocking out its flight deck. Further strikes hit Trimble Station, causing sufficient damage that the Kilrathi were forced to retreat to Cairo. With the fleet gone, Confed launched its invasion of Trimble Station. The station already lacked the ability to defend itself on the outside. However, on the inside, five thousand Confed Marines had ten days of hard fighting until the station was secured. With the space of the system in control, Confed could take the planets at its leisure.



Port Hadland

Sitting at the coreward edge of the Vega Sector, the Port Hadland System had jump points that lead deep into both Confed and Kilrathi territory. To secure its final flank before the push on Cairo, Confed dedicated no less than five carriers to kick the Kilrathi out of the system. The Kilrathi viewed it just as strategic, for they had launched raids from time to time from Port Hadland. The Kilrathi constructed Hurricane Station in orbit over one of two habitable planets in the system, Hurricane. On that planet was the city of Port Hadland, an arcology sticking straight out of the middle of the ocean. The city was some three kilometers tall, from ocean floor to high in the sky. It was also protected by several shield generators as well as anti-aerospace defenses.

Instead of striking there, Confed struck at the other, drier habitable world, McLaren. This planet was never settled by Terrans as it was too arid. The Kilrathi took to the planet much better than they would have an ocean world. With several million Kilrathi colonists, as well as logistical support, threatened, the Kilrathi fleet was forced into battle on Confed’s turns. The battle above McLaren was short and brutal, costing the Kilrathi two carriers before they retreated back to Hurricane Station. Confed took loses as well, the carrier Bengal was heavily damaged. To the point where its automatic self-destruct (with the life-support) was set off. Confed lost a pair of destroyers. The Kilrathi left the wreckage of three destroyers and a mess of corvettes in high orbit of the planet.

Confed Marines proceeded to land on McLaren in June, securing the largest Kilrathi city along with its spaceport. For the most part, the Prides who have settled the planet were indifferent to the Terrans. Many were forced from their original homes by the Empire. While they were moved out to spread Kilrathi civilization, the Eight Prides took what they had previously built for their own. On the other hands, the Kilrathi soldiers, as well as Pride kings, fought tooth and claw against the Marines, and later the Confederation Army. Kilrathi resistance ended after seven weeks of fighting. With McLaren secured, Confed began to build up its own presence in the system.

Confed HQ had no desire to form a second Munro in the Vega Sector. That system already had at least four carriers on duty full-time. In order to speed up the conquest of Port Hadland, the fleet was reinforced by the TCS Epoch, the third of four arsenal ships built. Epoch was escorted into firing range of Hurricane by the full force of the fleet. The Kilrathi recognized the threat for what it was, but did not back down. Instead, Hurricane Station launched thousands of small drones with loud transponders to reduce the effectiveness of missile swarms. Confed had little choice but to launch fighters and bombers to strike to knock out counter-measures in order for the Epoch to fire.

When Epoch was finally allowed to fire, the Kilrathi admiral contacted his Terran counterpart. Rather than be defeated, the Kilrathi threatened to destroy the arcology on the planet and everyone living within it. Port Hadland (the city) had a population in excess of one million, and Admiral Winston knew the Kilrathi would not bluff. They would rather destroy it that allow it to be liberated. The question on how the Kilrathi would do so was critical. If they planned to do so from orbit, then their soldiers were likely evacuated. In that case, disabling the weapons on Hurricane Station would save it. If it was to happen by demolition, then the Kilrathi still occupied the city, and could trigger the detonation when invasion ships approach.

Turner took the safe choice and launched every Raptor available for a strike on Hurricane Station. Though it cost him 35% of his bombers, as well as 37% of Scimitar escorts, Hurricane Station was disabled. His Rapiers fought pitch battles with Kilrathi fighters, securing space-superiority. Rather than risk his fleet, the Kilrathi admiral, a scion of the Ki’ra Pride, ordered his fleet to break orbit and head for the Baird’s Star jump point. Turner failed to capture Hurricane Station, for once the Kilrathi evacuated their own personnel from it, they destroyed it. Port Hadland itself was untouched, largely due to the Kilrathi having abandoned it, and planning on its destruction from orbit. Since the Kilrathi had little interest in Hurricane itself, their occupation never extended beyond the city. With the Kilrathi retreat, the Port Hadland System was firmly in Confed hands.



Elsewhere

While two larger battles raged across the Vega Sector, the Kilrathi launched a number of small raids beyond Confed lines. For months at a time, Kilrathi destroyers and cruisers operated in Rostov, Alcor, Brimstone and even Hell’s Kitchen. The raids were small, targeting lone transports or freighters, ambushing system patrols, and otherwise forcing Confed to divert valuable resources to hunt them down. The lone Kilrathi ships could not approach the primary centers of the systems, but made the peripheries a hazard.

Monday, November 1, 2010

Operation: Overlord

Operation Overlord

On March 20, 1941, Operation Overlord was initiated, when one hundred thousand soldiers, under the command of General Eisenhower, landed on the Gulf Coast between Mobile and Tallahassee. The primary objective of Overlord was to secure the ports of Pensacola and Mobile, to allow addition forces to land. After the cities fell, a week into the fight, a rapid advance on Confederate Highway 10 to Jacksonville succeeded in cutting Florida off from the rest of the nation. The genesis of Operation Overlord came at the very start of the war, when Confederate General George Patton was tearing up the Maryland countryside. To turn the tide, the Joint Chiefs believed that a second front must be established far to the south of Patton.

The choice for the Gulf Coast was not the most obvious choice. Hitting the Carolinas from bases in the Bahamas would have had the same effect. However, such an attack was obvious, and defenses were far more formidable. The option to strike at the ‘Soft Underbelly of the Confederacy’ was made in June of 1940, and planning the invasion would fall to a Brigadier General named Dwight Eisenhower. At the time, Ike, as he is affectionately known, was rushing to Cuba to bolster defenses there and to defeat Holland Smith’s invasion force. Once Cuba was freed from Confederate occupation, addition American forces were funneled down south.

At first, it was not known if such an invasion would be needed. After the Battle of Gettysburg, Patton’s army was in a slow but steady retreat. The Americans would win the war, it was only a matter of time. But with war raging in Europe and the Pacific, President Roosevelt demanded the Confederates be beaten for good, and as expediently as possible. By January of 1941, the 101st Airborne Division (the famous Warbling Turkeys) along with 17th, 21st, and 8th Infantry Divisions had already joined the 2nd Marine Division in training for the amphibious invasion. Ike chose Pensacola as a primary objective because of its port facilities, as well as Mobile because of the Confederate Navy’s remaining assets holed up there. Southern Florida was out of the question, since it was mostly uninhabited, and New Orleans was too far of a stretch to risk a cut supply line.

The invasion port departed from Havana on March 17. With one hundred thousand soldiers and their transports came seven battleships, three carriers, sixteen cruisers and thirty destroyers, plus hundreds of frigates, corvettes, mind sweepers and other auxiliary craft. On the night of March 19, the 101st took off from airbases in Cuba and were dropped behind the invasion beaches in southern Florida and Alabama. Their goal was to secure several key points on Confederate Highway 10, and to prevent Confederate reinforcements from hampering the landings.

Reaching the coast was the easy part, and the transports had total surprise on their side. Blackouts were only imposed in the two cities and all along the coast. Twenty kilometers in land, and there might as well not even be a war waging. Confederate AAA was slow in catching on, but fifteen minutes after the first paratroopers had landed, the sky was aflame with flak and tracers. Many transports were too badly damaged to return to Cuba, and a few even managed to land on the highway.

The invasion struck the Confederacy as a total surprise. No Confederate plans ever existed to battle an invasion of their Gulf Coast. Apparently the Bund believed their navy would thwart any such attempt. When the fleet came within range of the coast at 0300 on March 20, they let loose a bombardment that lasted for three hours. The three carriers, Valcour Bay, Lexington and Yorktown provided sufficient combat air patrols to thwart the few Confederate bombers that tried to hamper the invasion. Battleships California, Massachusetts, New Hampshire, Utah, Idaho, Lakoda and Indiana ceased firing at 0600. They would remain with the rest of the fleet to provide artillery support for the invasion.

At 0600, three division set out to their respective beaches. The 21st Division landed on the western most beach, code-named Coffee, and began their drive towards Mobile with minimal resistance. On the middle beach, code-named Cocoa, the 17th Division met serious resistance along the beaches from a few Confederate Marine units, as well as local wielding hunting rifles. Various local private militias went out to meet the 17th on Cocoa Beach. Out of the five thousand that did, only seven survived. The eastern most beach, code-named Sugar, was taken by the 2nd Marine Division and secured after an hour of fighting local militia. The Marines marched largely unopposed towards Pensacola. The 8th Division was held in reserved, and released at 1100 to Cocoa Beach.

By the next day, all three beaches were secure, and the infantry were moving towards their objectives. The 8th gave aid to the Marines in taking Pensacola, which fell on March 26. The 101st and 17th pushed towards Mobile, which fell a day earlier than Pensacola, but at a much higher cost in men. The USN moved its fleet towards Mobile once the beaches were secure, leaving behind a screening force to defend the beachheads. The battleships of the USN pounded the city, the harbor and what remained of the Confederate Navy from March 22 to 24. Units of the Iroquois Regiment of the 101st captured the Confederate Naval Academy in the late morning hours of March 23, tearing down the Confederate flag and raising Old Glory over the academy. The students put up a valiant effort to defend, but after two hours of fierce fighting, the Commandant decided to spare his students and surrendered the academy.

On March 30, reinforcements over Infantry, Armored and Artillery began disembarking at the two ports. This second front hastened the fall of the Confederacy, but more over taught the Americans about how to operate an amphibious invasion. These same lessons would be used again by Eisenhower during the invasion of North Africa, Spain and of Fortress Europe. Marine Corps landings would be used as template for their amphibious operations against the Japanese. In the eyes of the Marines, the Japanese would put up far fiercer resistance than did the Confederates on March 20, 1941.

Overlord Diversion

Operation Undertaker, the diversionary plan for Overlord, was stationed in the Bahamas. During the winter of 1940-41, the United States Navy and Marine Corp built up a large force in the Bahamas in plain sight of the Confederates. Confederate President Bedford believed that this invasion force would strike somewhere in Georgia or the Carolinas. So well was this deception that critical units were moved to Georgia and South Carolina that could have been in the Florida panhandle to thwart Eisenhower and Overlord. Carrier raids from the Bahamas added to the deception. Both carrier-borne and land-based bombers began to strike at Savannah, Georgia starting on February 28, 1941, almost a month before Overlord. The systematic destruction of Savannah’s defenses made some in the American War Department wonder if they could land there. However, nearly one hundred thousand Confederate soldiers based around the city for fifty kilometers north and south, was a prime reason why not. American loses in Undertaker were high, but it is believed these deaths saved more lives and made Overlord such a smashing success. Even after Overlord’s invasion force hit the Gulf Coast, Bedford was hesitant to move forces from the Georgian Coast, and did not do so until March 24.

Wednesday, October 20, 2010

Battle of the Java Sea

Battle of the Java Sea

By March of 1941, the Dutch Commonwealth was facing defeat in the East Indies. The Japanese were already in control of the ports on Sumatra and Borneo, and sought to add Java to their Empire, along with the oil fields of the East Indies. The Japanese had spent the previous month pounding away at airfields on Java, and managed to destroy the dry dock facilities in Jakarta. The Commonwealth Navy in that part of the world was not as high as in the Atlantic, where the bulk of the Commonwealth Navy was massed in Brazil, participating in the Battle of the Atlantic. Limited Commonwealth Naval forces were divided between Ceylon and Jakarta, the forces on Formosa being destroyed in 1940.

The Commonwealth fleet, under the command of Admiral Karl Doorman, with his flag on the DCS William IV. Accompanying him, the battlecruiser Tanhausen, the carrier Delft, along with cruisers Java, Delphi, and Flores and five destroyers. Commonwealth carrier doctrine stress air cover over the fleet to allow the big guns to enter range of the enemy. As such, the Delft carried fighters and scout planes, and had no ability to project its power beyond the horizon. This tactic proved effective against Fuhrer Germany, but only because their navy was shriveled since the bulk of the German Imperial Navy supports the Kaiser.

The Japanese Navy, on the other hand, utilized air power in ways that European and American navies had not considered. The Japanese used carrier-based air craft in the Hawaiian Campaign, along with attacks on Formosa and British Luzon. The British Far East fleet was destroyed in Manilla Bay by the Japanese Navy. The Japanese fleet, under the command of Admiral Takeo Takagi, from his flagship the Hiryu. Hiryu was accompanied by the carrier Soryu, along with battleship Yamashiro, cruisers Tone and Takeo along with five destroyers. Behind this fleet was the invasion force of one carrier, four battleships, seven cruisers and a mess of destroyers, along with twelve thousand soldiers.

The Commonwealth fleet maneuvered along the north shore of Java, never moving one hundred kilometers away from the shore, and its additional air cover. The Japanese fleet moved down the Makassar Strait, into attack range on March 16, 1941. At 0500, both Japanese carriers launched a risky night-time attack against the Commonwealth fleet. The fighters and bombers would have returned long after sunrise. Accompanying the attack, two hundred Japanese medium bombers took off from bases on Borneo, and struck diversionary attacks at airbases surrounding Jakarta, cratering the runways. Additional air strikes severely damaged the port, making it virtually impossible, or at the very least impractical for the fleet to make call. It is not known precisely, but is believed that Doorman considered this the main attack of the day, and he ordered half of his fighters to intercept the Betty bombers.

At 0820, the first wave of 10 Japanese torpedo bombers struck at the Commonwealth fleet. Three were downed by anti-aircraft fire, and four more by the remaining air cover. However, the torpedo bombers drew the too few fighters down low, while Japanese dive bombers struck at the fleet. At 0826, the first of the Vals struck the Delft. Minutes later, bombs struck the DCS Tanhausen, knocking out its forward turret. A second attack from above hit the Delft at 0831. This strike knocked out the carrier’s elevators and destroyed the bridge superstructure. A second wave of torpedo bombers homed in on the carrier at 0837, destroying its rudder and rupturing its bow. The end of the Delft did not occur until 0903, after the first Japanese attack had departed, when fires raging through the carrier engulfed an armory, setting off numerous one hundred millimeter anti-aircraft artillery. At 0910, the surviving senior officer ordered abandon ship. A destroyer running along side the carrier during the battle also sunk, as result of taking two torpedoes intended for the Delft.

Doorman now had no choice but to retreat closer to Java, and hope that it had enough fighters to provide air cover. Two destroyers broke from his fleet to rescue survivors of the doomed carrier, while the rest of the fleet steamed towards the southwest. The few fighters that Java managed to get airborne, were outclassed by the Zeros when the second attack arrived at 1411. While the Commonwealth fighters were picked off by the zeros, Kate torpedo bomber homed in on the King William IV, while Vals attacked the battlecruiser. The damaged Tanhausen was hit by four more bombs, the last of which penetrated the aft deck and into the magazine. With one tremendous explosion, the Tanhausen broke two-thirds of the way to its stern at 1418. The rest of the ship sank within ten minutes, with most of the crew on board.

At 1422, torpedoes ripped open the starboard hull of the King William IV, causing the battleship to list severely. Java exploded in a giant fire ball at 1426, and Delphi was crippled by repeated attacks. The Japanese ended their attack at 1431, with two additional destroyers on fire, and the King William IV further damaged by addition bombs. Admiral Doorman was killed during the last bombing run, when the bridge was strafe, and then toppled by a bomb impact below it. The King William IV capsized at 1541. By night fall, when it was clear no further attack was on its way, Captain Hans Vermen of the DCS Flores took command of the fleet, and ordered the survivors of the disastrous battle to be retrieved by night fall. Following sunset, the remainder of the fleet limped eastwards towards Ceylon, since Jakarta’s port facilities were no longer able to take on the ships.

The Battle of the Java Sea was the first naval battle in history were the fleets never actually saw each other. The battle also shattered Commonwealth carrier doctrine, and propelled the Commonwealth to design and produce its own carrier-based bombers and attackers. The battle also allowed the Japanese to land on Java, and occupy Jakarta. Like the other major islands of the archipelago, the Japanese were easily able to control the cities and oil fields, but failed to pacify the rest of the island, though not from lack of effort. The Commonwealth Navy was out of the East Indies for the better part of a year, until the first of the Ernst van Bohr class carriers were launched. Commonwealth ground forces did not return to the islands until 1944.

Monday, October 18, 2010

Wing Commander reboot, part 17

2650



On The Drawing Board

By 2650, the Kilrathi were overcoming earlier technical leaps Confed had made. To keep ahead in this arms race, Confed put on the order for the next few years a whole new sweep of fighters, fast carriers and new fleet carriers. For fighters, the aging Hornets were slated to be replaced by the newer, faster Ferrets. Scimitars would still be in use and production, but augmented by newer Rapier II. The older, heavier Rapier I would be replaced by the Sabers, heavy fighters capable of carrying anti-ship missiles, as well as an automated rear turret. Replacing the venerable Raptors would be two ships. The standard bombers of TCN would be the Crossbow, while the largerBroadswords, with a crew of four and almost the same firepower as a pre-war corvette.

The Bengals were powerful strike ships, but there were not fast enough to suit some missions. What Confed wanted in 2650, was a new class of carriers. Lighter than the Bengals, and much faster. The Waterloo-class fast carriers were slated to come on line by 2652. These carriers would be capable of crossing a system in a week, with a cruising speed upwards to 10 PSL. A second type of carrier was also on the drawing board, though it was not expected to be launched until 2654. The Confederation-class carriers would form the backbone of fleet actions, taking over for the Vanguards.



Confed Budget

The Confederation budget in the year 2650 A.L., dedicated 53% of its revenue for the war effort, well over a quadrillion credits. The cost of a dozen carriers was but a small part of the cost. Hundreds of thousands of fighters and bombers were constructed for planetary defenses, even for those not on front lines. Hundreds of millions of small arms, and well over a billion grenades for 2649, alone. Confed had a standing army of two hundred million, out of a total population of nearly two hundred billion. Millions of pieces of artillery were deployed across the entire Vega Sector. The cost of new fortresses as well as system stations took its toll on the budget.

Over the course of the war, Congress was forced to eliminate entire departments within its own government just to fund the war effort. The Department of Planetary Development, Department of Health, and Department of Social Welfare were eliminated entirely. Departments of Industry and of Energy were scaled back. In the case of the latter, the only funding it received was for the anti-matter production plants under its mandate. Pre-war perks, such as unemployment insurance and retirement funds vanished as funding evaporated. Education was unaffected for the war required educated individuals to fight the Kilrathi.

Many budget slashing moves were very unpopular. Non-profit hospitals and subsidized food for import-dependent worlds drove the cost of living upwards, as did the rise in taxation. For individuals, taxes rose only slightly. Corporate taxes doubled and property taxes tripled as Confed grasped for all the funding it could take. These moves, coupled with the near lack of luxuries for the past fifteen years caused many riots across the Sol Sector. On some worlds, conscription was used to remove the excess dissidence. On a plus side, the expansion of war industries eliminated unemployment on many worlds. Anybody who was capable of working was encouraged to do so.

A propaganda blitz was launched a decade before, urging those who could not serve in the armed forces to quit their current jobs and go work in the war industries. Many workers saw it as their patriotic duty, not to mention a matter of survival, to do just this. Strikes were down as union members had to chose between their Unions and their lives. If the Kilrathi won, there would be no second chance, and many people knew this. This was the survival factor in people moving from high paying jobs to, in some cases, a reduction by half their previous wages.



Brimstone

While civilians were bickering and griping, Admiral van Oranje moved into the Brimstone System. Of the planets, only Brimstone II was populated, though the Kilrathi had a number of bases scattered across the system. For this operation, Confed allocated three million soldiers to conquer the system. Kilrathi fleet presence was higher in Brimstone, with four carriers against Confed’s six. The Kilrathi carrier-borne fighters, as well as those based at fortresses, immediately plagued the Confed fleet as it pushed into the system. Their first target was a small base built into the lone moon of Brimstone VII.

Only thirty thousand soldiers were required to take the base, though more than a week was spent clearing out every corridors and room within the underground installation. Fighters from the moon, only sixteen were based there, struck at Confed while the fleet was entering orbit. Though all but two were destroyed, the Kilrathi managed to snap a destroyer in half as well as inflict damage upon the Prince of Orange. With the moon under Confed control, operations to interdict all freighters headed for Brimstone II.

On the planet, ahead of Confed’s invasion, a number of human operatives were already at work. The man goal of these irregulars was observation and Intel. A secondary goal was that of sabotage. The planet was only marginal habitable, with simple lifeforms living in its seas. The Kilrathi have a number of domed settlements and installations across the planet. Terran commandos would strike at the habitats, damaging air locks and blowing up life-support modules. The commandos would be alone until Confed secured the other three Kilrathi fortresses that guarded the other three jump points into their territory.

The two fleets met at the third fortress, at the jump point leading to Dakota. The Kilrathi remained deployed around the jump point, keeping their supple line open. Three of the carriers launched full scale strikes on Confed, while the four used its fighters to protect the fleet. The Kilrathi fighter attack was fierce, causing much destruction to TCN. Confed lost a further two destroyers as well as the carrier Finback. The Kilrathi lost one of their own carriers, as well as an assortment of smaller ships that covered the larger ships as they retreated.

The odd pattern of the Kilrathi continued at Brimstone. Normally, one would assume that the Kilrathi would fight harder as Confed pushed them further and further back. Instead, they fought less, though not any less vicious in their actual attacks. Some believed it was a sign that the Kilrathi were weakening in the Sector, while a few more cautious individuals, including Banbridge, believed the Kilrathi were up to something. The Kilrathi could have held out longer in Brimstone, albeit at a higher cost to themselves, as well as the attackers.

After a month of securing space, Confed moved on Brimstone II. The initial invasion of eighty thousand Marines landed in two zones, one in each of the planet’s hemisphere. Though the Kilrathi fleet did not fight as hard, despite seven small raids into the system during Confed’s conquest, their foot soldiers held nothing back. Eight months were required to storm and capture each of the planet’s habitats, with Confed eventually deploying 2.3 million of its allocated soldiers in the effort. Of the million Kilrathi soldiers on the planet, less than ten percent survived. Total cost of Brimstone was 900,000 Kilrathi and 480,000 Terrans (both wounded and killed). The reason for such higher proportional losses to the Kilrathi was due to more to the hostile environment of Brimstone II than actual KIA.

Sunday, October 10, 2010

The Great Auk


Status: Critically endangered

The Great Auk once roamed the whole of the North Atlantic, making itself at home in the Grand Principality of Norway, State of Iceland, Greenland, Quebec and the British isles. They are a penguin-like bird, in fact the word penguin is derived from an old Celtic language and was in reference to the Auk, and spend most of their time at sea. It is there, that they are relatively safe. However, they nest on rocky islands across the ocean. The Auk has been hunted by indigenous peoples for millennia, but it was not until a thousand years ago that a wide-scale hunting was enacted. A demand for their down drove the hunting industry. The Little Ice Age (circa 1350 to 1850) also had an impact on their populations. During the 18th Century, collectors began harvesting eggs and taking adult for taxidermy. By 1850, the Auk teetered on extinction. The United Provinces declared hunting the Auk off-limits until their populations rebounded. As is, today, the Great Auk can only be found on a handful of rocky islands off the coasts of Iceland and Greenland. It is estimated that less than five thousand Great Auks still exist in the wild. The United Provinces, along with international wildlife organizations have declared the species to be Critically Endangered. A single disastrous tsunami in the North Atlantic could wipe the species out. The World Wildlife Fund along with Zoos in the U.P., Canada, United States, Sweden and France, have initiated a breeding and reintroduction program for the species.

Passenger Pigeons


Status: Extinct in the Wild

Passenger pigeons once flocked across the North American continent in the millions. An estimated two billion were living in the year 1800. One hundred years later, only a handful of these birds remained in the wild. There are two primary reasons for their decline; 1) commercial hunter; 2) habitat destruction. In the eastern United States (and Confederate States at the time), much of the former unbroken forest had been stripped from the landscape and replaced by farmland. Remaining habitats and sanctuaries in Tennessee and Kentucky were torn to pieces by the Great War, and soldiers from both sides poached the birds to augment their poor quality rations. By 1920, there were none left in the wild. The survival of the species ironically depended on the wide-scale commercial hunting operations of the 19th Century. At one point, entire freight cars full of the birds were delivered to market in New Amsterdam, Philadelphia and Boston. The decline in numbers caused some hunter to begin rounding up live pigeons to breed and attempt to domesticate. Domestication has been a mixed success, with almost all of the several million surviving passage pigeons being bred on commercial aviaries for eventual slaughter. A smaller pet market has arisen since the 1950s to offer the captive animals a more comfortable living. It is believed that some birds have escaped from captivity over the years, but no confirmed sightings have been recorded.

Wing Commander reboot, part 16

2649



Blood of the Eight

With Planck’s Star firmly under Confed control, plans were made for a raid deep into Kilrathi space. In what the Kilrathi call the Trk’Pahn Sector, home to one of the Eight Prides (the Trk’Pahn Pride) sits that Pride’s homeworld. Trk’Pahn was but a single jump from the Varni homeworld, though this jump point was only discovered after their conquest. With this in mind, Confed placed some of the Varni serving in the Confederation Navy (the highest ranking of their species was but a Chief Petty Officer; no commissioned Varni existed in TCN, and none served in the Marines or Army) into the strike force as guides.

Forming the Trk’Pahn Strike Force were three carriers, Cobra’s Fang, Wolfhound and Kipling, escorted by five new strike cruisers. The goal was not the conquest of the planet, for it was too deep in Kilrathi space to support, but rather to upset the Kilrathi balance of power. If one of the Eight suffered a major defeat, Confed Intel believed that it was possible for a small-scale civil war to break out in the Empire as another of the Eight attempts to exploit his neighbor’s disarray. Trk’Pahn was also revealed to be the home of shipyard built into an orbiting asteroid, as well as armored vehicle factories and fighter assembly plants. Destruction of these would hurt the Kilrathi war effort, the same way the destruction of industry across the Vega Sector hurt the Confederation.

In February, the small fleet, under the command of Admiral Winston Turner, one of the more experienced task force commanders, set out from Planck Station. He had been fighting the Kilrathi since the war’s beginning. The fleet slipped into the Trik’Kha System. This system was loosely patrolled by the Kilrathi, and Turner was able to use the time honored tactic of a jaunt above the system’s ellipse, in order to reach the jump point to Trk’Pahn undetected. The trajectory extended flight time in the system to three weeks. It was not until March that they made the jump to Trk’Pahn. Before doing so, a flight of Rapiers swept the jump point of any sensors.

Upon entering the system, the cruiser Sedna destroyed two Pride frigates on picket duty before either could send out a warning. The Ceres-class cruisers were new, and the design unfamiliar to the Kilrathi. Though to humanity, this would send up warning flares, it was not seen as an obvious threat to the Kilrathi. The fleet jumped in and began its approach on Trk’Pahn. Turner waited until his fleet was a mere ten million kilometers from Trk’Pahn and its orbiting asteroid before launching all Rapiers, Raptors and Scimitars, keeping on the Hornets in reserve. The Rapiers gained space superiority around the shipyard, allowing the cruisers to move in and attack. The five cruisers unleashed two volleys of anti-ship missiles, more than enough for the job. Though the asteroid and parts of the superstructure were left intact, the shipyard was in ruins, along with three partially completed destroyers and the hull of a Fralthra.

The Raptors and Scimitars entered the atmosphere of the planet and commenced bombing runs on the fighter plant and tank facilities. The fusion bombs were set to 50 kT and leveled the factories, as well as a good portion of the cities around them. The fighters returned to their ships, rearmed and were launched a second time. They did not return to the planet, but instead eliminated targets of opportunity in orbit of Trk’Pahn, as well as destroying Kilrathi fighters launched from the orbiting station, while the strike force began to move out of the system.

When the fighters were retrieved from their second mission, and after the strike cruisers bombarded the planet on the way out, Turner ordered his fleet towards the Draga jump point at maximum cruising speed. There was some discontent among the Varni serving in the strike force. They wished to land on Trk’Pahn, or at least board the station, and free any of their people who were no doubt held in bondage on the planet. Thoughts of returning to their homeworld were minimal, since its population were long since victims of sacrificial rites.

In the Draga System, Turner’s force did encounter three Kilrathi cruisers hunting for them, as well as fighters from installations in the system. The race across the system was a week long running battle until reaching the jump point for the frontier worlds of the Maginot System. All of his ships returned, though all were damaged to some extent. He lost a total of 15% of his manpower during and following the battle, as well as 21% of his fighters. This was an expensive raid, that did much damage but failed to spark off an inter-Pride war, though the Trk’Pahn Pride lost much face in the eyes of the Eight. However, it did force the Kilrathi to redeploy its assets to areas they previously thought as secure.



Mandarins in TCN

Kilrathi losses had been lighter during the past two years because of a number of spies, some unwilling and even unknowing, within Confed. Many Terrans who escaped Kilrathi clutches were plants. The Kilrathi use a type of personality implant on some of their victims, then release them. With but a code word that could be passed along by a Mandarin, the implanted personality can take over from time to time, sending information along to the Kilrathi. After the deed is done, the natural personality returns, having no memory of the crime. One such plant made an attempt on the life of Admiral van Oranje in May of 2649, but was killed by guards before more can learned. The Admiral escaped with tissue damage to his shoulder.

Some of the Kilrathi’s agents were willing. The Mandarins believed the Kilrathi could be brought down only from within their own society. To resist them would cause countless billions to die. The fact that Earth would be sacrificed to Sivar in the event of Kilrathi victory did not mean much to them. The homeworld was only a medium populated planet with little industrial value on its surface. Some just hated Confed and Earth for meddling in their affairs.

Sabotage was also becoming a problem. Confed Intel routinely sweeps their ships for plants or Mandarins. The later were easy enough to catch but the former had commands implanted in their head, ordering them to kill themselves rather than fall into enemy hands. In the civilian sector, sabotage took its toll in 2649, slowing down the production of fighters and one event at the Trojan Four yards (at the Jupiter-Sol L4 point), caused a set back in Confed’s new fast carrier prototype, that was slated to be deployed by the end of the year. The damage was repaired, but its launch was delayed until next year. Mandarins also launched propaganda attacks across the Sol Sector, with many The End is Near broadcasts. Kilrathi Prides defecting was taken for granted, but the thought of Terrans defecting– which was once considered laughable– now concerned the Confederation government as well as its armed forces.



Short of Breath

By December of 2649, both sides of the war were wearing down in the Vega Sector. Both sides found themselves overextended, and the Kilrathi began to pull back to fortify more crucial systems, such as Venice, Cairo and Munro. Kilrathi fleets were made smaller, faster and able to ride out the war of attrition. Instead of a definitive line, the front became blurred with small task forces operating on either side of the official line.

Orangutan


Status: Threatened

The orangutan is a great ape that is found only on the island of Sumatra. They were found on Borneo as recently as 1940, but deforestation and poaching eliminated that population. On the less populated island of Sumatra, it is estimated that some 60,000 orangutan still live in the wild. Large portions of the island have been declared nature preserves, but those that have not are under increasing exploitation. Clear cutting is destroying much of the forest and the species native to Sumatra. The apes are also under threat of poaching by both the exotic pet trade in East Asia as well as for medical laboratories. Their proximity in relation to humans makes them one of the prime choices to conduct medical research upon.

Sunday, October 3, 2010

Wing Commander reboot, part 15

2648



The Way of Sivar

For the Kilrathi, the downturn in the war was not just about new weapons and Terran tactics. Many of the Kilrathi priests, at least those of Imperial or Eight Prides, believed that their own people’s lack of dedication, and the anger of Sivar. In order to appease their War God, the High Priests have decided that another sacrifice was in order. The Emperor forbad the sacrificing of any world still under Kilrathi domination, not wanting to waste the useful population. With the bulk of Confed forces in the central and coreward regions of the Sector, the High Priests chose the Tamayo System to be its sacrificial altar, and Tamayo II to be its victim.

The Kilrathi built up a strike fleet around three carriers, five cruisers and twelve destroyers. Following behind them would be every available Kilrathi soldier in the sector. To appease Sivar, they must slaughter the inhabitants of the planet. Normally, such ceremonies would be performed on the homeworld of the Kilrathi’s victims, but the Kilrathi were still a long ways from Earth. The Way of Sivar will allow each Kilrathi warrior to show his own dedication to Sivar. However, there was a flaw in the ceremony, one that Confed learned from refugee Prides. Pride females never take part in such events, for they kill only in defense. However, those who were persecuted by the stronger Prides reveal that to be killed during the Way of Sivar was a grievous dishonor of the warrior in the eyes of Sivar, and if attacked during the ceremony, it was one of the few times a Kilrathi would willingly run from a fight. At least that way, they would have a chance to redeem themselves.

Confed hoped to do more than turn away this attack on Tamayo. They were also aware of the number of transports headed into the system, and Kilrathi were far easier to kill in space than on the ground. Waiting for the Kilrathi to enter the system, a Confed fleet in orbit of Tamayo I consisted of the carriers Kipling and Finback, seven cruisers and the newest of the four (now three remaining) arsenal ships, the TCS Last Judgement. The arsenal ship would remain behind while the Kilrathi fleet was dispatched. Only after would it be allowed to unleash its full firepower on the flotilla of Kilrathi soldiers.

Given the orbital alignment at the time, the Confed fleet came out from around Tamayo, obscured by the star’s radiation. When they reached Tamayo II, the Kilrathi were in the process of landing. It was the perfect time to strike, since the warships could not simply flee. However, due to their religious ceremony, the Kilrathi were overly cautious and did not fight even half as hard as normally. The two Confed carriers were more than a match for the three Snakiers. The Kilrathi put up only token resistance before ships began to retreat on their own. Discipline broke down and the Kilrathi began to behave individualistically. This allowed for seven of their Ralathas to be destroyed and a Fralthi badly mauled.

Dozens of transports were destroyed in the atmosphere, and more on the ground. For the first time in the war, Kilrathi soldiers willingly surrendered, rather than be killed on such a holy event. Confederation Army units took captives, but the planetary militia did not. Knowing the Kilrathi were on their way to kill everybody on the planet, the militia showed no quarter and killed all Kilrathi they came across. Those that surrendered to Confed were immediately shipped off-world.



Planck’s Star

On the other side of the Sector, Confed pushed into the Planck’s Star System. The system was strategically vital for an operation planned for 2649, and securing the space was of utmost importance. Taking planets was only secondary. With a majority of both side’s navies engaged in a sort of trench warfare in the space of the Munro System, the invasion of Planck’s Star was another small operation. Leading the strike force were the strike carriers Bengal and Eagle’s Talon and battleship Ho Chi Minh. The Kilrathi resisted with a cruiser strike force, built around one of the new Fralthras.

The space battle was short, and cost the Kilrathi much of their fighter cover. However, Confed failed to destroy a single Kilrathi warship, and they were able to retreat, damaged, but still functional. The ease of which the Kilrathi yielded the battlefield made the Confed commander nervous and paranoid. An assault on Planck Station, the Kilrathi headquarters for the system, proved to be far harder than the fleet engagement. Once the station was boarded, ten thousand Marines battled five thousand Kilrathi for control over it. The battle for the station lasted over a month, with nearly all the Kilrathi soldiers dead, and two thousand Terrans as well. Though the Kilrathi could not destroy the base, for its reactor was under Confed control on the first day, they did fry its computers and destroy all information that might have been useful. Thus, with 20% losses and a month’s worth of fighting, Confed was left with a disabled star base.

Planck Station took a full six months to repair and put back into operation. By November of the year, Marines were sortieing to the worlds of Planck’s Star, fighting to dislodge the Kilrathi. During the time of repair, the Kilrathi Navy returned on three separate occasions, and failed to achieve a victory of any kind, much less a decisive one. The Bengal was damaged during one attack, and two old Belgrade-class cruisers were destroyed during the second attack, at a cost of two Kilrathi cruisers. Not a fair trade when considering the age of the Confed ships destroyed. By the end of the year, all the jump points were heavily mined, and fortresses were in place to prevent the Kilrathi from taking back the planet with anything less than a fleet action.



Ceres-class Cruisers

With new Kilrathi cruisers in place and packing the firepower of a battleship, Confed initiated its own cruiser building program. The Ceres-class cruisers would not be as powerful as a battleship, but would have the same strength of shields as a pre-war battleship. These strike cruisers were designed to ride shotgun with the strike cruisers into enemy territory. They would also have hanger space enough for a full squadron of fighters. With these new ships coming on line, the old Belgrades would be pulled off frontline duty and placed in convoy and patrol roles.



VOC in the Vega Sector

The VOC (United East India Company) played its own role in the war effort. Aside from being the largest supplier of hydrogen, and the scoop ships that bring it out of gas giants, the VOC also armed its ships. Freighters had sufficient firepower to turn back Kilrathi fighters, while the VOC’s private frigates served as escorts for the company’s own shipping, as well as its competition. This escort service freed up TCN ships for the front line. The VOC, a three thousand year old shipping company also transported tens of thousands of Marines and soldiers to battlefields across the Vega Sector. Aside from this, they also operated shipyards and repair docks across the Enigma and Sol Sector. Vega Sector was not their normal zone of operations, however high demands of the war brought them into the sector, including the construction of a new repair and construction facility in the Vega System itself. VOC Yards turned out new transports faster than the Kilrathi could destroy them.

Gorilla


Status: Critically Endangered

Unknown to science before the end of the 19th Century, the Gorilla is now the rarest ape on the planet. In Central Africa, civil war and poaching all but wiped out the Mountain Gorilla, which has not been seen in the wild since 1984, though over 400 still exist in captivity. In West Africa, the population hovers around 2000, in enclaves in Biafra. However, the bushmeat trade and logging threatens their remaining habitat. World Powers have their own captive breeding programs in order to ensure the gorilla’s survival. Some proposals have been introduced to relocate the surviving gorillas to a more stable country, possibly even to another continent.