The World Today

The World Today
Earth in 2013
Showing posts with label Wing Commander. Show all posts
Showing posts with label Wing Commander. Show all posts

Sunday, March 25, 2012

Scene from WC: End of Worlds

Captain’s Office
TCS Absolution
Granita System

Maxwell Powers loathed these meetings. Staring at the multi-screened monitor, he understood the need for teleconferencing while behind lines. The last thing Task Force 212 needed was a lucky strike by a Strakha on the Gemini to kill all the captains. That was not the issue. Each time he saw Commodore Harris on the screen, he was reminded of the personal snub to himself, and his ship. Abby was designed to be a flag ship, to service an Admiral and their entourage. She had the quarters as well as the work space. Instead, Harris chose the TCS Gemini as his flag. Powers could not deny the ship was newer; he could see that just by looking at the sleekness of the Ceres-class cruiser, compared to the bulky and ungainly figure of an Odin-class ship. And yes, it did have a modern sweep of optronics and communication arrays. All that was not the point. Gemini was not a battleship, or even a carrier. It was a cruiser!


As he fumed over the injustice, he vaguely listened to the status reports. He already knew most of this. Epsilon Prime was pasted and the task force took the closest jump point out of the system. The former capital of the Epsilon Sector would have to be quarantined for centuries, just to ensure the Kilrathi virus never escaped. He was briefed on the Life-Eater Virus, and knew it spread and killed fast. What was not clear, was what happened after the virus ran its course. Intel had some evidence that it went dormant, and had a half-life of five hundred years. The virus killed fast enough that there was little worry of a ship reaching any jump point before the crew died. After that, it would keep on drifting, shooting out of the system at around three PSL.

He visited Epsilon Prime before, earlier in his career, during the Enigma Sector Campaign. From their little quarter of Epsilon Sector, Confed struck at Kilrathi supply lines. Nothing as successful as what those escort carriers did a couple of years ago, but look what that lead to. Powers fought an urge to shake his head at the memory. Peace with the Kilrathi? It was laughable. The only way their could have been peace was over the Emperor’s, as well as the entire Kilrah Pride’s, dead bodies. Eliminating the top of their system would bring it all down. Intel discovered that from the various defectors over the years. The two Cats on his own ship agreed entirely. With the Kilrah Pride gone, the other big Prides would go at each other and forget all about humanity.

Instead– well, he did not have to relive that episode in his life. It was not the first time a politician made a mistake, but it was almost the last. Now he, and every other captain in the Terran Confederation Navy, were stuck with the consequences. It was another reason for the teleconference. This was a meeting between the Commodore and his captains. Here, with frequencies scrambled and offices secure, they can talk candid about the war. Which is to say, they can openly admit just how screwed humanity was in 2669. It was something a captain could never admit to his crew, despite the fact his crew knew the truth of war. Nonetheless, hearing such defeatist talk from their captain did the crew no good.

When the Commodore finished his own brief, and asked for questions, Powers was the first to speak up. “Of all the jump points we could have retreated to, why Granita? We’re effectively behind the Cats’ lines with no support.” Again, when it was just the captains, he could call their withdrawal from Epsilon exactly what it was.


What he said about lack of support was utterly true. If the Kilrathi struck in force, they would all be dead. Powers already ordered patrols flown out to ten light-seconds distance by his Epees. Hopefully, they would detect any cloaked fighters headed their way. Just why the Kilrathi would station such valuable fighter here, was beyond him. The chief technician even told him that extended patrols would just waste fuel, and he would be sorry if they ever needed it. Powers could only shrug to that. Better sorry than dead. Coupled with that, all passive sensors were set to full sensitivity. If even a simply hand radio were used in the system, Abby would pick it up.

As long as the fighters all came back, he would be happy. He was already down to eight pilots. He considered transferring a shuttle pilot to the fighter compliment, but the wing commander shot that idea down. None of the shuttle pilots were qualified on the Epee. Powers still ordered all his shuttle pilots to spend time on the simulators, getting themselves familiar with the point-defense fighter. When the Cats came, he wanted all of those fighters out in space. Confed should really supply its ships with backup pilots. If any other pilot decided to end his life, Absolution would be even deeper in dire straits.

Powers almost wanted to pray for no more suicides. Zollern just reported on a fifth one an hour before the Captain’s Meeting. This time somebody in the technical staff, thankfully. Technicians he had plenty. He was not sure about the situation on the other ships, save the Monrovia. Captain Sydney spoke of her first self-inflicted death a couple of days ago.

Speaking of Sydney, she spoke up after Powers. “Captain Powers raises a valid point. From here, it is a long way back to our lines.”

Captain Sydney was alright in Powers’s book. She was another vet of raiding in this sector. He met her before, while both were still junior officers. Since then, her face has put on many bags beneath her eyes, and her pulled back blonde hair was already streaked with gray. Powers knew he did not look much better. Nothing like the responsibility of command to double a person’s age.


Harris, his own face far more aged than any of his captains, answered. “Task Force two-twelve, like all others, has standing orders to track down any Intel on the Life-Eater. The Cats jumped in from this system.”

Powers frowned. Was this supposed to make him feel better? They have been in-system for well over a week, and the Kilrathi had not pursued them. That only made him worry more. “Commodore, are we expecting that Kilrathi fleet to jump back in anytime soon?”

Harris shook his head. “No Captain. I suspect the Cats will move on to another system, most likely Locanda.”

“You sound fairly confident, Commodore,” Sydney mirrored Powers’s own thoughts.

Harris shrugged. “Why waste time on a few ships trapped behind enemy lines. It’s not as if they couldn’t turn around at any time and destroy us. Besides, if I were their admiral, I’d be cutting through every Terran world I could.”

That was even less comforting. Powers ran through his mind everything he knew about Locanda. Was it the third or fourth planet that was populated? So much fighting occurred in that system, it seems like a waste of biological weapons to attack its planet. A type of area denial perhaps? Nothing left there to deny humanity anyway. Looks like that fleet will be Eisen’s problem. Powers knew Eisen only professionally. He was a steady captain, and at least his task force was built around a carrier– even if the Victory was almost as old as Abby.

“We’ll have to trust that the Victory’s task force can neutralize the threat to Locanda IV,” Harris continued, reminding Powers of the planet’s number. “We have more pressing matters to attend to,” he paused for a second while a map of the system appeared on a second viewer, this one built into Powers’s, and presumably the other captain’s, desk.


It was a standard star chart, nothing impressive about it. In the middle it showed Granita, a reddening star that recently– in astronomical terms– left its main sequence. Orbiting it were five planets, and a lot of debris. The system had jump points connecting with five other systems. A flashing red line appeared on the map, connecting the jump point to Epsilon with one to the K’ta Mek System, which was deeper inside the Empire. On that line, another flash of red, this one the icon of an enemy target.

“Intel has reported that the Mandarins are operating out of this system, and the only known base lies upon this trade lane. It’s likely the Kilrathi stopped off their to refuel; it would be far quicker than scooping fuel from a gas giant.” Which was exactly what the task force was currently doing– heading to Granita V to scoop up some hydrogen before carrying on with whatever mission Harris had planned. “The base is lightly defended, and relies upon camouflage for protection. Don’t ask me how Intel knows this, but they do. We’re going to hit this base, snatch up their computer cores and mine it for any information about Life-Eater.”

It seemed logical to Powers. Those traitors on that rock were biologically human, though their hearts were clearly tied to the Cats. They might have some sort of protection from the Life-Eater virus, especially if the Cats found them useful. If Mandarins do anything, it was make themselves useful to their furry overlords.

“What if the Cats are still lurking around this base?” asked the captain of the destroyer Kaitan.


Powers glared at his image on the map. What’s wrong, Montier? Can’t handle it? Powers and the Paris-born Montier, were bitter rivals, dating back to their years as junior officers. As with many rivalries among men, it started over a woman. At the time, both Powers and Montier were stationed on Fort Arnold, orbiting high above Earth. The object of both their affections was staffer in the Defense Department, working at Confed HQ in Damascus. A long story short, she chose Montier, and to this day, Powers can not think about them together without the acids in his gut boiling.

He long since quit carrying about her. Why should he? She was years dead, as were other staffers down on Earth, personnel on Fort Arnold, and even the city of Damascus were all long gone. Looking back, he would not have changed anything. Back in 2660, he was young and ambitious. Now, nine years later, he was married six years, had two children, and a nice house in Gatestown. Or what was left of it. As best as he knew, Montier only had the navy.

Despite candor, Harris was not impressed by this timidness. Destroyer captains were suppose to have a little more moxie than that. “Simple, Captain Montier. We destroy them. The Kaitan and Monrovia will join Gemini in keeping any enemy assets off the Absolution.” From the grimace on his face, Powers could tell Montier did not relish the fact of covering him. The disrespect between the two was fully mutual. However, since he only had the navy, he would carry out his duty to the end, no matter how distasteful.

Harris turned his face back to Powers. “Captain Powers, are your grunts up to it?”

Powers smiled. “Fear not, Commodore. Lieutenant Colonel Zollern will make sure the Marines do their job,” Even if he had personally to drag them off the shuttles and into the Mandarin base. Despite declaring he was nothing but a glorified sheriff, Powers had no doubt that Zollern might even lead the raid. If for no other reason than to escape the suicide reports.

“Excellent! That’s the sort of attitude we need right now, if we stand any chance of surviving the year.” All Captains duly noted that Harris said survive, and not win. None were of the delusion that an outright victory was possible. “Now, I’m going to have my staff beam over the plans for this operation. After I get your input, I’ll finalize it and we’ll brief division heads. If all goes well, we’ll be on our way back to our own lines within a week.”


Powers did not need to add the obvious, that if all did not go well, they would be too dead to worry about it.

Saturday, March 10, 2012

Scene from Warriors' Pride #2

Barracks
Chandler’s Front
Repleetah II


Kruq’nov knew it was but a matter of time before the Apes learned about the replacements. This time, more than two days have passed. It was slow for them. Whomever was on watch must have fallen asleep on his feet. Too bad he did not know that two days ago; a good raid would have lifted the dreadful monotony that smothered the trenches. Warfare was suppose to be glorious, not days worth of boredom punctuated by a few moments of sheer excitement and terror. Kruq’nov sat up against the wall upon a cushion he took during one of his raids on the Terran lines. The Apes sure were soft if they used this for bedding. Now that did not mean it was not comfortable, especially compared to the stone wall his back leaned against.

While cleaning his rifle, he kept one eye on the replacements. As he predicted, they were thoroughly convinced of their own superiority and that the Apes are nothing more than prey beasts, to be cut down where they stood. Kruq’nov could only shake his head at such foolishness. They will learn that Repleetah is a great equalizer; it butchers all sides equally. They will learn, that is if they live long enough. Of the five replacements, the youngest, Nrsah, had the most potential. His mind was still young enough that Kruq’nov could mold into a respectable soldier. The other four– no, there was little point in thinking about them. They would be dead soon enough.

A slight stab in his left arm brought down his right hand upon it. His claws searched through his short and dense forearm fur to find the culprit. The tiny bug crawled deftly from hair to hair. The Second Claw quickly ended the creatures life with the slash of a claw. Kruq’nov looked up from his rifle and arm, and sought out the barrack’s engineer. Krenka stood against the wall, his chin resting on his chest. His hair and mane had a distinct reddish hue, giving him an alien look among the mostly golden haired warriors of this barracks.

“Krenka!” Kruq’nov roared loud enough to shake his own mane. “The curtain is on the blitz again. Fix it before it lets in something more annoying than fleas.”

His ears perked up at the sound of his name, and Krenka slowly raised his head, shooting Kruq’nov a look of supreme indifference. “Nonsense. You probably caught those things when you went outside.”

Kruq’nov glowered at him. “You spawn of a rodent! Nothing can live in the trenches.” Not any more. He remembered when the Terran vermin called rats use to infest the trenches. Now days, they have only a few enclaves within shielded barracks. Annoying little creatures, with their squeaking, but they were far better eating than the rations the army gave him.

Krenka bared his teeth. “Those Sivar-cursed parasites can! I think nothing short of a direct hit from a fusion bomb would exterminate them. The only thing worse are cockroaches, and they can survive nuclear warfare.”

Typical parasites, surviving anything that would easily kill the host. If these fleas did get in, perhaps they came in on the backs of rats. Rare were the days when any creature could be seen outside and not be seen choking. He decided to lift himself off his cushion and search for any potential snacks running around on four legs. He worried not about anyone taking his seat; the last soldier who tried lost half his ear in the fight. Kruq’nov has not seen that soldier in a while, and assumed he was one of the anonymous dead littering the planet’s surface.

He began his search, only to be interrupted by a commotion on the other side of the atmospheric curtain. All the replacements quickly leapt to the feet, grabbing rifle and slipping on breather, before rushing outside. Kruq’nov shook his head, grabbing his own weapon. Stupid cubs; it was probably the Apes trying to bait the inexperienced out into no-man’s land. He slipped on his own breather across his muzzle and followed them outside. He might not be able to smell his enemy while wearing the mask, but at least he could not smell the reek of his own kind. Nothing makes a Kilrathi male want to kill more than being locked up with several other males for days on end.

As with so many times before, three of his replacements, as well as those from other squadrons, have already gone over the top. Nrsah was about to join them, both hands and a foot on the ladder, before Kruq’nov could stop him. The Second Claw ran to the cub, grabbed him by the scruff of his neck, and threw him to the ground. The cub landed with a thud in the dry caked earthen floor. He looked up quizzically, as well as slightly menacing, at his squadron commander.

Kruq’nov decided to let the disrespect slide. The Terrans killed enough of his warriors for him to take out any martial reprisals. “It’s a trap,” he told Nrsah in a flat, as-matter-of-factly tone.
Kruq’nov offered the young warrior a hand. “Get up. Watch and learn how these Apes play.”
Nrsah took the offered hand, and Kruq’nov jerked him to his feet, as if he was little more than a sack of jerky. “Second Claw, they are only prey, What is their to learn, other than more effective ways to kill them. I did not enlist to sit in a trench while others gain glory.”

This time, Kruq’nov did laugh. It was a dark and sinister laugh, one that a cub of Nrsah’s age might only hear in a horror movie. Sivar damn those propagandist back home. They probably killed more cubs than the Terrans. “Answer me this, Nrsah; if the Apes are nothing but prey, then why were they not slaughtered before either of us were born? Or even before your own father was born?”

“But, they are prey,” Nrsah spoke back, as if that one sentence contained all the answers.

Kruq’nov shook his head. “Have you ever hunted a Terran creature called a boar? No? I didn’t think so. They are prey too. But they have razor sharp tusks, and when cornered, they can eviscerate a predator. The Apes are the same, but they are cunning. They are sneaky. And their weapons are superb. Stick your head out of the trench at the wrong time, and one of their snipers will remove it. Never sell short your enemy. It could be the last mistake you ever make.” Kruq’nov glanced up at the rim of the trench. With an ambush in the works, the Terran snipers were probably watching it as well. Not to shoot, but for its entertainment value.

“It should be safe for now,” he said, poking his own head above the trench. When he was still breathing a few seconds later, he decided he was right. “I told you to look and learn!”

Nrsah slowly climbed the ladder high enough to see the rest of the world. The land that lay between opposing trenches could have been scooped off an airless moonlet and dropped on Repleetah. Octaves of craters, many as big as a Kilrathi, lay scattered in completely random patterns. A whole campaign’s worth of artillery bombardment destroyed the planet’s already fragile soil. Nothing would grow here again, not without intensive reclamation, or millions of orbits of natural healing.

As with so many times before, a pair of Terrans moved back towards their own lines, slowly and deliberately limping. Kruq’nov knew it was a ruse. They tried this shortly after he landed. Most on his replacement shuttle took the bait, and were killed. He did not. Even at the time, when he was just skeptical and not cynical, he knew something did not smell right about the situation. Why would Apes be out in the open like that?

The current batch of replacements— cannon fodder, did not think this. They had so little regard and respect for the Apes, that they have strapped their rifles to their back and were running them down. Not on two feet, like warriors would face off, but on all four, the way a Kilrathi would run down fleeing prey. It gave them greatly more speed, but took away their unnatural weapons. This was not an announced push, so the cubs were not wearing full E-suits, not like the Terrans. They had sense enough to do so.

Even if they had, they would still be dead. Kruq’nov has seen even veteran warriors reflexively extend their claws and tear their suits. That was why he fought hand-to-hand with the blades on his rifle. Keeping the enemy distant helped him control his own blood-lust. Terrans took full advantage of that as well. Any offense a Kilrathi warrior could throw at them, the clever Apes had a defense.

Both he and Nrsah watched as one Terran stumbled and fell, only to be picked up by his comrade. Kruq’nov knew it a ploy, one they have used often enough. Other veterans watched the spectacle, a few even laughed at the foolishness of the cubs. Yes, really fun watching all those sought after replacements throw their lives away. The three from his squad that leapt after them, Kruq’nov had not even learned their names. He gave up trying to match faces to names until after the recruits survived their first battle.

Halfway between the trenches, both Terrans went down a second time, this time into a crater. The recruits continued their pursuit, not even noticing the two-eights of Terrans popping up, eight on each of their sides, and opened up on them with their assault rifles. Plasma pulses at point-blank range seared the flesh of bones, and vaporized large portions of the replacements. All the cubs were dead in seconds.

With the Apes exposing themselves, Kruq’nov brought his rifle to shoulder level and decided to take a few shots at them. He squeezed off a burst of ionized gas, missing the Terrans, but catching their attention. Nrsah mimicked his Second Claw, taking his own careful aim at the Terrans. A beam rifle would be a more precise weapon at this range, or even an auto cannon. Nothing like hypersonic projectiles to turn flesh from living to dead. Within seconds, his whole section of the trench opened up on the Apes in no-man’s land. The section’s auto cannon went to work, chewing up the land around the Apes.

About an octomak away, the Terran trenches began to return their own ranged fire, attempting to cover their own people’s retreat. Kruq’nov watched with some satisfaction as three Terran ambushers went down, one in several pieces. He only hoped it was not the Ape Second Claw, or whatever they called the rank, Mac’Fearson. He was a sly one, an excellent leader of raids. If anybody in this trench would kill that Ape, it would be Kruq’nov. He only hoped they went hand-to-hand. It would be a great honor to kill such a warrior in single combat.

Almost as suddenly as it started, the firefight ended. Kilrathi climbed down from the rim of the trench and went back to their daily business. Nrsah looked up at Kruq’nov, disbelief on his face. He had just survived his first firefight. “I never imagines the Apes fight so fiercely. They fought like–“

”Warriors?” Kruq’nov offered. Nrsah bobbed his head in agreement. “You don’t need to imagine, you simply need to accept it. What they lack in brute force, they make up in cunning. Stop thinking of the Apes as prey, and start thinking of them as enemies. You do that, and you might even survive this place.” Kruq’nov would not tell a replacement that there was no hope for victory on Repleetah. Only survival.

Saturday, March 3, 2012

Scene from WC: Warriors' Pride

Forward Trench
Chandler’s Front
Repleetah II

Second Claw Kruq’nov fitted his breather over his toothy muzzle before stepping out of the underground barracks. Exposure to Repleetah’s already marginal atmosphere, after orbits of war upon this world, was detrimental to one’s health. Given that there were an octave ways to die on this gods-forsaken planet, Kruq’nov was not about to go and kill himself through stupidity. The recruits landing this morning would have ample opportunities to do that.

His own squad was short three warriors, two of which died after their bloodlust got the better of them, and a third was tagged by a Terran sniper. They might be smaller and weaker than a Kilrathi, but those Apes sure could shoot. He request five replacements, expecting at least two of them to go charging into no-man’s land and into one of the Ape’s infernal ambushes. The Apes were clever too, sneaky little creatures. Certainly not the prey that the Imperial Pride’s propagandists keeps dumping on the airwaves. Any cub old enough to stand knew that prey was suppose to die when you attacked it, not fight back for over seven shr’ik.

At the force field that partitioned his barracks from the external atmosphere, Kruq’nov ran into Second Claw Tshruk, a male who has been on this planet a couple of kahr’ik longer than himself. “Fresh meat lands today,” he said dryly. Like Kruq’nov, he had little hope for these young cubs that the Empire keeps sending to Repleetah. After a shr’ik of fighting on Repleetah II, the big manes back on the homeworld should know better.


The Battle of Repleetah thus far lasted long than any complete war in the Empire’s history. It was by far the longest battle during the Ape War. The battle raged for so long, that Sivar has given it a life of its own. Kruq’nov was not even sure why they were all fighting for this rock. It was no longer useful, its atmosphere and soil being poisoned by constant bombardment of chemical agents. He doubted that even the Emperor knew the value of this world. It probably has some strategic value in this sector ages ago, but no longer. Even the fleets of both combatants have moved on to bigger and better things.

“Care to place a wager on how long these cubs asked?” his comrade offered.

Kruq’nov growled, bearing his teeth. “Gambling’s for the hopeful.” Unlike most veterans, he first arrived on this rock skeptical, and not as eager as the rest of the veterans, back when they were cubs. He arrived skeptical, was now cynical, and would probably leave the planet in spirit only. His body certainly would never see the light of a different, perhaps less bright, sun. He would not venture to guess how many millions of his race already lay dead, fleshless skeletons, scattered across the fronts of this world.

Both Kilrathi warrior stepped through the curtain and out into the world. Even with breathers filtering the air of deadly toxins, he swore that he could still smell the stench of death permeating the air. It was one of countless trenches that scared the dying planet, deeper than a Kilrathi was tall. The Apes had the advantage in trenches, being smaller. Kruq’nov has seen the inside of more than one Terran trench, and had to move forward at a crouch in some places just to prevent his head from getting blown off. More than a few warriors forgot to duck, and their headless corpses litter many eighties of abandoned trenches.

Even while heading back towards the local landing pad, some four octomaks away from the front, he still carried his rifle. It was a standard pulse rifle, shooting bolts of plasma super-heated half way to fusion, and was tipped with four long spikes. When too close to fire, he could easily impale his enemy with those spears. It was doubly useful on Repleetah, a planet were even exposed claws could absorb poison. During the past eight-and-three raids into Terran trenches, and last two big pushes, all warriors were decked out in full environmental combat suits. He could not even smell the fear of his enemy in those things.

The last eighty of days were relatively quiet. In that time, he need not suit up once. The previous time was during a chemical bombardment, followed by an attempted Terran push, and that was nearly a whole kahr’ik ago. Walking towards the landing pad, he passed many fellow veterans in the trench. All were grizzled, and more than a few sported nasty scars. One even had a prosthetic eye, one that, instead of seeing with natural night vision, could actually detect infrared radiation emitted by all warm-blooded animals. He leaned against the dirt wall of the trench, his own rifle leaning within easy arm reach. The company commander assigned him, with his heat-seeking eye, as a sniper. Tralkar had more than four-eights of marks scratched into the butt of his rifle, one for each Ape killed by his rifle.

He snarled a greeting as Kruq’nov passed, and told him not to bother checking on replacements. They would a be dead in less than eighty days. Kruq’nov agreed wholeheartedly; he did not expect any of them to survive the next eighty of days. Nonetheless, his unit was short three warriors, and he wanted to be at full body count when the storm clouds return to his trench. If the Apes figured out replacements arrived, they would set up one of their insidious traps again. The last ambush killed half the replacements, including all that were allocated to his own squad. Damn Apes and their trickery. He could not blame them; being half the size of a Kilrathi warrior, one had to result to underhanded means to survive.

Survive– once upon a time, Kilrathi warriors on this rock thought of victory. After so many millions dead, and so little gained, warriors dreamed only of surviving Repleetah. He had little time to dwell on his own prospects, as he made good time to the rear area. Amazing how fast one could walk during the dry season. When the rains fall, not only are they now toxic, but they turn the floors of the trenches into a soup of morass and glue. Boots sink to the ankles, and sap a warrior’s strength as they tried to pull them free. Two things were certain after a good rain; one’s feet would get stuck, and the Apes would attack. They apparently had little trouble moving through the quagmire.

The local landing pad was built on solid concrete. Engineers built this thing, basing it on designs off Kilrah. One thing the homeworld seldom had to deal with was rain. The concrete was cracked in many places, and dead weeds sprouted from those cracks. Given enough time, they could have grown into trees, and broken the landing pad further. The shuttle upon the pad was a small one, nothing like the monestrous invasion craft that put down on this planet ages ago. The two shuttles sat on the pad, their angles looking fierce. The cockpit windows looked like demonic eyes staring him down. The razor sharp hatch was already down, and a stream of lost looking recruits took their first steps upon Sivar’s dungeon.

These replacements at least had sense enough to wear breathers. More than once, a recruit would tumble to the ground after taking in an unprotected breath of the atmosphere. All were squeaky clean, a condition Kruq’nov had began to believe was but a fable. Their packs were clean and in one piece, and their rifles looked as if they have never seen action off a shooting range. Unlike bladed weapons, all Kilrathi warriors required days worth of target practice to shoot straight. It was a field of ground combat the Apes would always be ahead of the Empire. When a Terran behind a pulse rifle wanted you dead, you were.

All of those who debarked looked little more than cubs. Kruq’nov thought back to his own first day on Repleetah, and decided that he was never so young. One caught his attention. One of the last to debark the shuttle, and looked around as if he sought out his Pride. Not the one he conquered, but the one he was born into. He was so young that his mane had no even fully developed. That was hardly a distinguishing mark, since most replacements were still youths, with a few kahr’ik to go before they have a mane as magnificent as Kruq’nov.

The cub must be straight out of the house and into the army. He held his rifle shouldered, just as they teach recruits in basic. Kruq’nov snorted. The way they teach, he wondered if the instructors ever seen combat with the Apes. It would be a good four seconds before the cub could aim his weapon, which would give the Apes three seconds to kill him. No matter; he needed replacements, and he might be able to make something out of this one– assuming he has not been brainwashed by periodical doses of propaganda that the Imperial Pride called news.

Kruq’nov approached. “What’s your name, soldier?” he asked in a fierce growl. It was the sort of growl that all Second Claws developed before they were promoted to the rank. His own squadron commander on Repleetah was the same way, though his face carried far more scars. He was either more veteran than Kruq’nov is now, or just not as careful. Seeing how he has been dead for over a kahr’ik, he decided on the later.

The cub halted and came to rigid attention. Kruq’nov’s voice left no doubt who was in charge. He shot off a perfect parade-ground salute, which Kruq’nov casually replied. “I am called Warrior Nrsah nar Ch– er– Warrior Nrsah, lord commander.”

“Second Claw,” Corrected Kruq’nov almost laughing. Lord commander? His blood was not thick enough, or inbred enough, to be a lord. Nor was he head of any Pride. He was correct in his earlier assessment; Nrsah was fresh out of the house, so fresh he still wished to use his birth name. “I need replacements, and you’re one of them. Gather four of your comrades and report to me. I’ll be your new squadron commander. Follow me back to the barracks and I’ll get you all orientated and settled in. Maybe even wash off some of that propaganda newscasters excrete.”
Nrsah blinked at him. “As you command, Second Claw. Anything else?”

Kruq’nov smiled. It was not a friendly smile, but a bitter and predatory one. “Yes; Welcome to the underworld.”

Sunday, December 26, 2010

Wing Commander reboot, fin

The final year of the Kilrathi War.


2669



End Game

Following the disaster at Earth, both sides reassessed their situations. For the Emperor, the Kilrah Pride was bankrupt, expending so much in rushing the Hari Project, and at the loss of a good portion of that investment. Worse yet, the Emperor is diagnosed with cancer. Kilrathi medical science has always been lacking, and he has been given less than a (Terran) year to live. The Emperor has reigned over the Empire for 36 years, longer than virtually all Kilrathi had been alive. He was well over sixty, and ancient age for the short-lived Kilrathi. Not only are many planetary Prides clamoring for victory, but the Emperor wishes to face Sivar and the other gods, only after leading his people to victory.

Confed’s situation was dire. The Terran Confederation Navy was effectively broken, even with a pair of new battleships and a single super carrier of their own coming on line. They were still outnumber two-to-one in carriers, and lacked the ability to defend the frontier. If the Kilrathi came from several vectors at once, they would win. It was that simple. Even if they came as a single thrust, which was expected sometime during the year, Confed was still unlikely to keep back the Kilrathi. Times were so desperate, older ships were forced into frontline service, including the surviving Concordia-class carriers (light carriers by the 2660s standards). Anything with guns was pressed into service.

Over the past decade, Confed Intel and R&D have developed several covert projects, all of them doomsday devices. The most prominent was headed by Tolwyn; the Behemoth project. Behemoth was to rushed into service as fast as possible. Various parts of the ship would remain unfinished as all effort went into make engines, shields, and the main weapon operational. Even after the terror of thirty-five years, some in the meeting of January 7, were reluctant to release such a weapon upon the galaxy. But, hope for a conventional victory against the Kilrathi was all but gone. As Tolwyn said at the end of the meeting, "The war is drawing to a close. In six months, either Earth or Kilrah will be in ruins." With that, Project Behemoth was put into action.



Biological Attacks

The Kilrathi struck at several worlds during the next few months, pasting each with the Life-Eater virus. The first on their list was Locanda IV. The planet had been occupied by the Kilrathi before, but was no longer seen as useful. Instead of simply abandoning the planet, they would exterminate its population before leaving the system. Despite efforts by the Victory task force, the Kilrathi succeeded in bombing the planet. Afterwards, they struck at worlds in the Delius System and at the Epsilon System. Millions were killed on each planet, and the whole systems were quarantined by Confed.



The Behemoth Project

The TCS Behemoth was the largest warship Confed ever produced. It was two kilometers in length, and most of that comprised of amplifiers. Behemoth took the PTC design to an extreme, and with the amplifiers, built up a beam from the most powerful PTC to well over 500,000,000 gigawatts. Not only would this vaporize any ship it hit, but it would easily punch through the crust of a planet, and likely the mantle as well. Kilrah was a very unstable world in the geological sense, and the fly-by with tractor beams in 2667, only made it worse. If the Behemoth could fire at Kilrah, and burn down to its core, it was calculated that the planet would tear itself apart, and possibly explode.

Behemoth was a planet-killer, there was no two ways about it. The ship was rushed into service, with several shield generators that were designed to overlap. The shields were powerful, new multi-phase shielding, and could hold off Kilrathi attacks long enough to get its one shot off at Kilrah. After that, what happened to the ship did not matter. The shielding was not perfect, as there were gaps in the shielding. To test the biggest gun in the universe, the Behemoth was escorted to the Loki System, not far from Kilrah. Loki VI was an unstable world, similar in some geologic respects to Kilrah, and was also home to a Kilrathi garrison. The escort ships and fighters, including the carrier Victory, cleared a part for Behemoth which successfully destroyed the Kilrathi garrison, and punched clean through the planet’s crust. The gun was so powerful, it destroyed the planet.

Tragedy struck as the Behemoth was moving into Hyperion System, and preparing for the jump to Kilrah. A large Kilrathi battle group intercepted the Behemoth and its smaller ships. Due to more Kilrathi sleeper agents, the location of the weapon’s weak spots were located and exploited. Behemoth was destroyed before it could even reach Kilrah. The destruction of the ship was a deathblow to Confed morale, and Admirals made ready for a final battle, believing the end was nigh.



The Kilrathi Armada

With the completion of the Hvar’kann, and the Emperor’s impending death, Thrakhath ordered that the Council of Eight (now seven following purges that greatly weakened the Ki’ra Pride) send their own fleets to assemble in order of Kilrah. Centered around the lone dreadnaught were twelve Kilrathi carriers, thirty cruisers, and on the surface of the planet, ten million Kilrathi soldiers assembled for the final battle. Thrakhath would conquer Earth and offer it to Sivar.



Desperate Gamble

Behemoth was not the only secret weapon in Confed’s arsenal. One of the craziest ideas cooked up was a tectonic resonant frequency weapon, code-named the Temblor Bomb. The device could not bust a planet, but Confed Intel gathered enough information about Kilrah, especially from cloaked probes in the system, to pinpoint a location on the planet were several faults converge. Over the past five years, a Doctor Severin worked out the math and designed a weapon that would hit the planet’s resonant frequency at that very spot. He was unsure if Kilrah would explode, but the shifting of the planet’s plates would level everything on the surface.

His bomb was ready in 2669, after Severin was freed from Kilrathi captivity in the Alcor System. The bomb was small enough to be carried by a single fighter. Confed planned to deploy a squadron of Excaliburs, the newest Confed fighter and the only one to deploy Confed’s first cloaking device. Admiral Turner’s plan was to deploy the last of Confed’s naval forces in the Munro System, in a desperate attempt to finally drive the Kilrathi out. While the battle raged, the cloaked fighters would slip into the Kilrah System in a roundabout route. If all went according to plan, the fighters would deliver the T-bomb and destroy the Kilrah Pride, thus destabilizing the whole Empire.



Temblor Bomb

Leading the squadron off of Victory, which jumped into the Freya System to get the fighters as close to Kilrah as possible, was one Captain Blair, known for his actions on board Tiger’s Claw and Concordia, and known to the Kilrathi as the Heart of the Tiger. The Excaliburs reached Kilrah undetected, and discovered the giant armada in orbit of the planet. There was little they could do against that firepower, but Blair knew a failure here would spell the end of Confed.

The fighters dove into the atmosphere, and were detected as they decloaked to make their attack run. Kilrathi fighters were upon them in an instant, lead by the Crown Prince himself. In a dogfight over the skies of Kilrah, Blair shot down and killed Thrakhath in single combat. The epic battle brought the other Kilrathi to a halt, as they tried to figure out a way to defeat a pilot so mighty as to slay their own Crown Prince. That delay was enough to allow Blair to deliver the T-bomb precisely on target. As he pulled out the atmosphere, the T-bomb’s resonance set off a chain reaction inside of Kilrah. The earthquakes were so strong, that the plates were forced apart in areas, and the mantle exposed. The pressure was explosively equalized as Kilrah blew itself apart.

In orbit around the crumbling planet, the Kilrathi Armada was caught by kilometers-size chunks of crust and mantle being flung outwards. Not only did the T-bomb destroy the Kilrathi homeworld, but it resulted in the virtual annihilation of the Kilrathi Navy, as well as most males of the Eight, and the entire Kilrah Pride. Blair was picked up by a surviving cruiser, commanded by Thrakhath’s former retainer. The Kilrathi viewed Blair’s success as divine retribution, at Sivar’s displeasure in the Kilrathi. Blair was seen as the warrior who single-handedly brought down the Kilrah Pride as well as the Empire. His life was spared out of respect for his might, and the retainer Melik, personally surrendered to him.



The Treaty of Torgo

Kilrathi survivors that rallied around Melik met with Confed Supreme Commanders and Joint Chiefs in the Torgo System for the signing of the instruments of surrender, and peace treaty. For the first time in thirty-five years, humanity had known peace. Unlike the false peace, the Kilrathi navy was simply gone. Even before the meeting, planetary Prides across Kilrah turned on each other as the stronger vied for the throne of their lost homeworld. The Kilrathi were already on the road to civil war that the removal of their most powerful oppressors had unleashed.

The military points of the treaty, such as withdrawal from Confed space and decommissioning of their fleets did not move according to Confed’s designs. Kilrathi warriors were already moving back into the Empire on their own, seeking to do battle with their own kind. The same was true with the surviving ships, which sided with various Prides. The treaty also stipulated the end of slavery and freeing of slaves. Not just Terrans, but all slaves under the Kilrathi heel. The Empire would not be occupied, nor would Confed impose its will upon them. Many admirals and generals believed the Kilrathi would eventually destroy themselves

Wing Commander reboot, part 35

2668



Kilrathi Teetering

The raid on Kilrah in 2667, was followed by several other raids against other shipyards across the Empire. More were destroyed, along with the ships under construction. Fighter plants were also targeted, as well as anti-matter production facilities and even ground vehicle assembly plants. The Kilrathi killed three of the escort carriers, but by the start of the year, Confed had seventeen more deployed. It was far easier to target and destroy a couple of strike carriers instead of a couple dozen escort carriers. Cost for cost, Confed throwing away an escort carrier was more than worth the exchange of a Kilrathi shipyard or assembly plant.

A worse blow came from the constant attacks on convoys throughout the Empire. The escort carriers would jump in, destroy the convoys and move on before the Kilrathi Navy could respond. The fact that the CVEs were small enough to slip through narrow jump points made their attacks that much more unpredictable. The Kilrathi had to pull front line warships back to protect convoys, and even this was not a guarantee against the Wakes. Losses in shipping were so high in the first months of 2668, that the Kilrathi lines in the Epsilon Sector were in danger of collapsing due to lack of supplies.

Once again, the war was swinging in favor of Confed. The disaster at Vukar Tag did not help the Kilrah Pride in the least bit. Though they were still in control of the Empire, another Vukar Tag might tip the balance of power enough to rectify that. Confed attacks were also threatening the Hari Project. On the opposite side of the Empire from Confed, the Kilrah Pride had a second shipyard. In it, were nine Hakaga-class carriers, each carrier with six reinforced flight decks. The ships themselves were 1.6 kilometers in length. Even these were dwarfed by the Hvar’kann Project, a dreadnaught of ridiculous proportions (22 kilometers) and enough firepower to destroy an entire fleet. This one ship, under construction for two years, would not be completed before 2669 even if accelerated. Thrakhath would not be denied a chance to use his personal flagship. Five Hakagas could within a couple of months, with the rest on-line by the end of the year, again if the project was accelerated and corners cut.

None of this was possible if the supply lines were cut, or worse yet, Confed Intel discovered the shipyards in the Hari System, and struck before they were completed. A way was needed to keep Confed off their backs long enough to commission five of those carriers at the very least, ideally all of them and the dreadnaught. However, the Kilrah Pride was quickly losing support and the Emperor feared a coup if the war drug on much longer. Thus entered Jukaga nar Ki’ra, King of the Ki’ra Pride. With his Pride’s long standing study of the Terrans behind him, he formulated a plan that was promised to work.



False Peace

June 11, 2668 A.L., The Kilrathi sent an armistice proposal to Confed. Many politicians in Congress leapt for it, seeing peace finally around the corner. The armistice called for immediately cession of hostilities as well as demobilization along the frontier. Congressmen from the Vega and Enigma Sectors opposed the armistice, suspecting a trap. They had first hand account of Kilrathi tenacity. They might fall back, but they do not give up. Suing for peace was totally out of character. When the vote was held, there was still an overwhelming majority in favor, and the armistice was accepted only days after receiving it.

Kilrathi living within the Confederation were appalled at how fast Confed’s government accepted the peace, and warned that any respect Terrans had earned in the Kilrathi’s eyes after decades of resistance was all but destroyed by this move. Counter-arguments from pro-peace factions in Confed stated that the Kilrathi were losing their ability to wage war and decided to get out while they were still in a position of strength to hold their own Empire together.

Banbridge was against the armistice, knowing that if Confed pressed the war for even one more year, they could have broken the Kilrathi. Now, the Kilrathi would pull back into their borders and rebuild. Banbridge was determined to do the same. He issued the order to the fleet to cease hostilities, as well as demobilize. However, he took the old Concordias completely out of service, and demobilized several carriers and battleships that were in desperate need of an overhaul. The Kilrathi did a similar thing, decommissioning all of their obsolete ships– for the time being.

Reception of the cession orders were sporadic. In the Munro System, Tolwyn was leading an attack on Munro III, planning to finally clear a path to conquering the planet. Both sides of the conflict received the orders, and the Kilrathi carrier in orbit of Munro III obeyed, even lowering its shields. Whether it was a communication error, or the temptation of an unprotected Kilrathi carrier was too great, but the carrier was destroyed by bombers off Concordia and Tarawa (only recently put back into action). An unshielded Kilrathi carrier could be killed by a lone bomber with no losses to Confed, where as a defended one would cost many fighters and pilots. Tolwyn was brought before a court’s marshal and found guilty of disobeying orders. He was removed from command, but not cashiered. Instead, Banbridge put him in charge of a covert operation deep into Kilrathi space, to learn just what they were up to.

Public reaction to the armistice was explosive. A majority of the population never knew a time before the war, and could not believe it was over. POWs were released by both sides. The Terrans came home by the shuttle loads, and were quickly debriefed by Confed Intel, as well as analyzed by them. Kilrathi personalty plant technics were known, and many of the former POWs were believed to have been brainwashed. Kilrathi POWs were not so eager to return home. They were captured in battle and had no future. Even if they won a Pride from other males, the Pride females would not accept a King who once was prisoner. Some refused to return to Kilrathi space, knowing what was in store for them during their debriefing. The issue of Terran slaves held by the Kilrathi was not resolved, and would not be until the peace conference planned later that year.

The euphoria of the civilians with the Sol Sector was met with hostility to those on the frontier. Those who once lived under the Kilrathi wanted the Kilrathi destroyed, and knew they would not co-exist with any species. The Landreich flat out rejected the armistice. It did not demobilize, in fact it approached Confed in attempts to purchase older ships that were decommissioned. A flood of aging Ferrets and Sabers entered the Landreich, as the older fighters were replaced by newer ones.

Confed also had to figure out what to do with the hundreds of million of soldiers that would be returning to private life. Not to mention retooling the Confederation’s entire industry for civilian use. On a plus side, so much money was saved due to lack of consumer goods, that Confed hoped for an economic boom to offset the release of so many unemployed soldiers.



The Hari Project

With the use of an ultra-secret communication device (so secret that its developers had their own deaths faked in order to cover it up), a small fleet of four escort carriers, Tarawa, Normandy, Round Hammer and Overlord, sat at a far edge of the Kilrathi Empire. They traversed the far frontier of the Empire, starting in the Landreich, and slowly came into range of the Hari System. The Hari were an old enemy of the Kilrathi, and before the Terrans, offered the most resistance to the Kilrathi. It took them two years to conquer the Hari, and that was only due to the size of their territory. Smaller, jump capable ships (such as modified Sabers) jumped further into Kilrathi space. Communications of the Kilrathi were intercepted and easily decoded by the new machine.

The Hakaga-class carriers were uncovered in great detail, making all in the fleet who learned of their capabilities sick. This was the reason for the false peace, so the Kilrathi could complete the ships unmolested. A dreadnaught was uncovered, but the Kilrathi transmitted little about that, except it would be some time before it could be completed and it would not be participating in the final battle. Another bit of Intel was received, all of it was decoded except one Kilrathi word. Kilrathi Intel officers serving in the fleet were summoned to translate it. It was but two words: Life-Eater.

The Life-Eater virus was learned to be a new biological weapon. It was fast spreading and quick killing. How it worked was not well known, except that it destroyed all cells with Earth primate DNA. If enough were released high in the atmosphere of a planet, then the whole human population would likely be dead in the space of a couple of weeks. The Life-Eater was ready and was being installed on a Kilrathi cruiser (later revealed to be the flagship of Jukaga). With this information, the Intel Fleet jumped back towards Landreich and Confederation Space as fast as they could, sending jump capable fighters ahead of them.



Cease Fire Broken

In October of 2668, the Kilrathi ambassador (a rare creature if there ever was one) met with several high ranking Confed officers and the Joint Chiefs, including Banbridge (who is the head of the JC), on Earth. The point of the meeting was to discuss the repatriation of slaves from the Epsilon Sector. However, the ambassador was one of the many brain-washed individuals the Kilrathi had spread across space. Not only did they do this to aliens, but to their own people as well. Along with brain-washing, the ambassador had a devices with a few milligrams of anti-matter stored in his chest. Shortly into the meeting, the bomb detonated, killing most of those attending, including Banbridge. General Grecko was the highest ranking survivor, and now head of the JC. With Confed’s military leader ship crippled, Thrakhath made his move.

The Kilrathi armada, with five of the Hakagas and more than a thousand fighters, was first spotted in the Eddings System. The local militia were swept aside and Eddings Station destroyed before the Kilrathi jumped into Weslyn. The Weslyn System fared worse. Weslyn Station was destroyed, along with all fighters launched from it and from the planets in the system. One of the planets was targeted with Life-Eater, which resulted in the death of tens of millions of Terrans.

Confed could not mount a defense again the invasion until the Sirius System, deep inside Sol Sector. Tolwyn was reinstated (due to lack of senior officers) and given back Concordia, as well as four other carriers. November was a black month for Confed. Two of Tolwyn’s carriers were destroyed, Waterloo and Austerlitz along with several other smaller ships. One old Snakier was knocked off the Kilrathi fleet, but that was barely noticed. Tolwyn had little choice but to jump back to Sol System, where ships were being mobilized as fast as possible. This was a great sacrifice, for without the fleet, Sirius Prime was wide open.

A partially terraformed planet, Sirius Prime was larger than Earth and home to twice as many Terrans. Sirius militia fought a fierce battle, with some pilots choosing to ram the Kilrathi ships rather than be shot down. They did little damage, but orbit fortress’s sensors detected weaknesses in the Kilrathi shielding. It was not the defensive shields, but rather the force fields that held in atmosphere inside the flight decks. The information was transmitted back to Sol, before the fortresses were destroyed. With the last resistance gone, the Kilrathi unleashed Life-Eater upon Sirius Prime, killing all of its inhabitants.



Battle of Earth

The Kilrathi fleet jumped into the Sol System in December of 2668. Sol had a formidable defensive wall, but the Kilrathi bypassed Jupiter and a partially-terraformed Mars, and headed for Earth. Confed launched all of its ships, including unprepared Concordias. The Viking had only a couple of squadron of fighters, and was easily destroyed, along with the TCS Mackinac. The Kilrathi divided their attack force, with one wing headed for the shipyards of Mercury, another for facilities on Luna, and the largest straight in for Earth.

Facilities on Mercury and in orbit were all but destroyed. The TCS Arc Royal was still on the planet’s surface when it was destroyed. The battleship Emperor of India attempted to hold off the attack on Mercury, but was broken by a swarm of fighters. Ancient cities on Luna, the oldest off-Earth settlements of humanity, were wiped clean of the moon’s surface. The Kilrathi showed no interest in taking the facilities, but only in finally destroying humanity.

In a desperate gamble, Grecko used the information from Sirius to formulate a plan to board the monster carriers. They might not be able to destroy them from without, but a fusion warhead would do the job from within. To cover his shuttles, he ordered thousands of fighters, bombers, corvettes, transports, anything that can fly, into service. There job was to draw off fire while the shuttles breached the defenses. Drawing fire was a suicide mission, but all involved knew Earth was doomed if they did nothing, so they were dead either way.

Not all Kilrathi bombers went after ships. A handful of them made attack runs on Earth, with anti-ship missiles. Earth Station was destroyed, as was Luna Station. Bombers hit Forts Arnold, Carson and Braxton, destroying them all. Remaining fighters targeted the planet itself. The annihilation warheads they carried would be more than enough to destroy cities. Of all the missiles launched, twelve broke through, destroying Confed HQ in Damascus, the Capital in New Delhi, Earth’s academy in Recife, as well as Chicago, Kiev and a dozen other cities. These fighters returned to their carriers to rearm.

Grecko and his Marines managed to pass through the force fields and land inside the Hakagas. Three of the five super carriers were boarded (one carrier fought off the attempt, and the fifth was at Mercury). Grecko knew the mission was one way, but Marines on all three ships fought deep into the carriers before setting of their fusion warheads. Three of the Hakagas expanded like balloons before shattering completely. Unfortunately, Thrakhath had launched in one of his Bloodfangs before his carrier was destroyed. With three of their five super carriers destroyed, the Kilrathi assault began to lose steam.

Tolwyn managed a counter-attack against the fourth ship. Though it was not destroyed, its escorts were, along with a lighter carrier. The Tarawa task force jumped into the system on the last day of the battle, and dove straight into the Kilrathi fleet. Jukaga’s cruiser neared Earth, as it has Sirius Prime, preparing to fire. Nobody is exactly sure what happened, if the cruiser hesitated due to technical problems, its captain concerned of leaving his own flank exposed during the attack run, or even if Jukaga had a change of heart. The important thing is that his cruiser did hesitate, long enough for fighters from the four escort carriers to catch up with it and destroy it.

With the damage done, to both Confed and his own fleet, Thrakhath order his fleet to fall back for the time being. Confederation power was broken, and the Crown Prince decided to prepare a second and final attack on Earth, but only after his new flagship was finished. The losses to industry and military facilities in the Sol System, as well as over two billion dead during the whole attack (most on Sirius Prime, but a hundred million on Earth), he considered the attack on Kilrah avenged. He planned to return the following year, this time to end the war.



One Last Casualty

The Kilrathi fleet did not retreat in good order. The Hakaga that attacked Mercury escaped with its escorts into the Enigma Sector, while the rest of the fleet made a straight line back to the Empire. Concordia was ordered to pursue. Tolwyn was reassigned to Jupiter Station, the new Confed HQ, to organize some sort of recovery effort in the Sol System, as well as to bring more ships on line. At another shipyard in the Sol Sector, the first of the Dreadnaught-class battleships was being rushed into service, along with the carrier Maui Strait. Tolwyn did not believe these would be enough to offset the destruction to Confed, and for the time being, the balance had tipped decisively into the Kilrathi’s favor.

Concordia caught up with the Kilrathi super carrier in the Vespus System. The Hakaga carried on it a flight of Strakhas which it deployed to trap Concordia. After the Kilrathi carrier made a close fly-by of Vespus III, Concordia pursued. It was when it was closest to the planet that the Strakha decloaked and struck. Destroying the Concordia’s engines, the ship was unable to alter its course. Concordia plunged into the planet’s atmosphere, crashing off the Vestal Coast and killing all on board.

Saturday, December 25, 2010

Wing Commander reboot, part 34

2667



Second Pembroke

In a last ditch offensive in the Enigma Sector, the Kilrathi made a swift strike once again into the Pembroke Station. The goal was not to split Enigma and Vega Sectors, but rather to bypass both and strike into the Sol Sector. The Kilrathi fleet arrived a day before Confed, and was able to strike at Pembroke Station. The Station suffered heavy damage, as well as losses in fighters from the five Kilrathi carriers, but was still fighting when Tolwyn jumped in from his mopping up missions further out in the sector.

With rebellions within the territory, the Kilrathi did not have the ground forces to take any of the planets. Instead, the fleet had hoped to breakthrough into Sol Sector and tear the place apart. This failed when the Kilrathi were unable to capture Pembroke Station. Tolwyn’s four carriers met the five Kilrathi carriers on the third day of the battle. The Kilrathi managed to deflect the bomber strikes on their ships without losing a single ship, though they suffered heavy damage. The biggest threat to Confed was when Mandarins on board Pembroke Station attempted to hijack Morningstars based there and defect to the Kilrathi. The entire fighter compliment of the Concordia was diverted to destroy the Morningstars, and succeeded with hours to spare.

Taking part in the battle was the Kilrathi Crown Prince himself, flying his Bloodfang, a limited production heavy fighter, built only for the Emperor, Crown Prince and immediate royal cousins. Thrakhath was forced to eject from his own fighter while personally leading the attack against the Confed fleet. His incapacitation caused the centralized Kilrathi to lose steam. He was retrieved by his escorts and tractored back to his carrier, the whole time swearing vengeance against the pilot who shot him down, the same pilot who was part of the final raid against Mang Station, and was one of Confed’s ranking aces. Thrakhath knew not his name, but would find out. Until then, the Confed pilot was known as the Heart of the Tiger.



Enigma Freed

With the Kilrathi attempt to breakthrough at Pembroke thwarted, the Kilrathi were finally ejected completely from the Enigma Sector. Rebellions with the Epsilon Sector blocked any further advances into Enigma. The victorious campaign was a major morale boost, but it came at a high price. Over ten years of fighting, Confed lost half of its capital ships. Confed was left with 13 front line carriers (and six secondary ships, as well as 13 escort carriers by the end of the campaign) while the Kilrathi had twenty fleet carriers (at least five of those were gold-plated carriers of the Kilrah Pride’s fleet). Confed still outmatched the Kilrathi in battleships, but Kilrathi cruisers were starting to outnumber both Confed BB and C.

Despite the victory in the Enigma Sector, Confed HQ believed that they could not survive another full scale invasion of either Enigma or Vega Sector. While the Kilrathi forces were focused on the Enigma Sector, Vega had been relatively quiet. Now that the Kilrathi were back in their own space, Confed expected that to turn. Banbridge worried not about all twenty of the Kilrathi’s carriers, but only five of them. The Imperial Guard, the personal fleet of the Kilrah Pride, was what kept the Emperor in power. Despite being comprised of the best spacers and pilots, the fleet seldom left Kilrah. What Banbridge sought was a means to draw out the Emperor’s personal guard into open battle and destroy them, along with the Kilrah Pride’s hold on power.



 

Vukar Tag

The first part of Banbridge’s plan called for Confed to attack and take a planet several jumps behind the Kilrathi front lines. The planet had no strategic value, nor much of an industrial base. It could not be turned into a forward base or staging ground. In fact, it could not be held for very long. However, the world of Vukar Tag was the ancestral birthplace of the Kilrah Pride kings, with the first of the Emperor’s male blood line being born there. It was also home to training grounds for the Kilrathi Army, as well as facilities orbiting the planet to handle the Kilrathi fleet during its exercises and training missions. It was out of the way, perfect for the Kilrathi to train, and to pray. On the planet was also one of the holiest sites in the Empire.

More over, when Tolwyn jumped into the system, the Matriarch of the Kilrah Pride was on the planet at the temple. The "Empress" as Confed Intel dubbed her, was rushed off the planet back to Kilrah, with a number of Kilrathi pilots taking a missile to protect the transport. Confed’s attack was enough to make the Kilrathi believe they were seriously making an attempt on the life of the Emperor’s favorite female. Along with Concordia, Congress and Austerlitz, an escort carrier, the TCS Tarawa took part in the attack on the planet, after escorting Marines to the system. Barracks were hit with fusion bombs, and the orbital facilities were captured by Marines. The success in the attack came from total surprise, the Kilrathi never expecting an attack so deep within their territory.

The shrines, palaces and the Temple of Sivar were captured in tact by General Duke Grecko, a veteran who fought through most of the war. These were left untouched by explosives, but Terran desecration of these holy sites was documented and transmitted in the clear. When the Emperor received the reports of what had happened, he would have little choice but to respond personally to the insult with his own private fleet. To do otherwise would show weakness, which would invite a challenge from any of the Eight. The stage was set for Operation: Backlash.



Operation: Backlash

Backlash was a two-part plan. The first part involved Vukar Tag. Capturing the planet was the easy part. Now Confed had to hold it against the inevitable Kilrathi attack. The Emperor was expected to command the fleet personally, and would no doubt bring in his best soldiers to take back the sites on the planet. Banbridge counted on this. For part one of Backlash, Confed was going to spring a little trap for the Kilrathi. Three more carriers would be joining Tolwyn, one bringing Banbridge to personally command the battle, the Wolfhound, Gettysburg and Trafalgar. These seven carriers, as well as seventy other warships would be waiting in high polar orbit of the system’s star, striking only when the Kilrathi were committed with attacking the Marines on the planet. Banbridge was uncertain as to how many other carriers would be joining the Kilrah Pride’s fleet, but hoped to destroy all of them.

Part two of Backlash involved the Tarawa and one of the aspects of the escort carrier’s design mission. They were also designed for quick and potentially suicide missions. Thanks to recent defectors from Kilrah itself, Confed gained vital intelligence on the Kilrathi’s central shipyard, orbiting Kilrah. Destroying the Imperial Guard was not enough for Operation: Backlash; Banbridge wanted that shipyard as well. Tarawa, as well as the destroyer Intrepid and corvette Kagashima would use a narrow gauge jump point to slip into the Kilrah System, land Marines at the shipyard, plant annihilation warheads inside of it, and blow it to pieces. Banbridge estimated the chance of Tarawa and its company escaping as nil, but the chance to break the Kilrah Pride was too great to pass up.



Part One

Banbridge’s hope for an ambush were perfect. The Kilrathi jumped into the system with ten carriers, half their estimate number, and dove straight at Vukar Tag. Their attempts to retake orbital facilities cost them thousands of crack soldiers, as no installation was defended by Terrans, and each was rigged to explode. This enraged the Kilrathi, blinding them to the danger rapidly approaching from above the system’s ecliptic plane. Confed struck as the Kilrathi fighters and bombers were inside the atmosphere, escorting and covering four legions of Imperial Guard soldiers as they landed.

Without fighter cover, the Kilrathi carriers were vulnerable to attack, a weakness that Banbridge wasted no time in exploiting. Confed’s first strike was decisive. Of the ten carriers, four were destroyed outright while trapped in orbit, with sixteen other Kilrathi warships suffering the same fate. When the Kilrathi fighters were ordered back to space, they had to fight gravity while Confed fighters picked them off with IR missiles. Hundreds of Kilrathi pilots, their best pilots, were killed trying to escape the atmosphere and face Confed in space.

A fifth Kilrathi carrier was destroyed by a second strike, which also took out four cruisers. Kilrathi attempts to strike back at Banbridge were fierce, but their numbers were too weakened by the ambush to make an effective weapon. The carrier Trafalgar was destroyed in the attack, and the Gettysburg was so badly damaged that it would spend nearly a year in dock, but a trade of one carrier for five carriers, and three of those the gold-plated Kilrah Pride prizes. A fourth Imperial Guard carrier escaped, and the predicted fifth one was nowhere in sight.

On Vukar Tag itself, Grecko’s Marines were dug in deep enough that not even the four legions of Imperial Guards, commanded by Imperial Cousins Rusmak and Gar commanded two of the legions. After two hours of fighting on the planet’s surface, and a number of fusion warheads bursting over their heads, the dug-in Confederation Marines suffered heavy losses, but the Kilrathi Legions were killed to the last warrior. The Emperor survived the attacks on the carriers, and was preparing another strike against the Terran fleet when news of a disaster at Kilrah reached him, forcing him to retreat back to the homeworld with his fleet battered and ruined.



Part Two

Tarawa slipped into the Kilrah System through a seldom used jump point, and precisely where the Kilrathi were not looking. By the time the Kilrathi had noticed them, the carrier was already within striking range of the Kilrathi shipyards. The shipyard was built into an asteroid parked in orbit of Kilrah. Humanity’s first glimpse upon the enemy homeworld failed to impress. It was an arid world, without the large areas of blue, green and white that Earth possessed. Tarawa also learned that Banbridge had failed to lure all the Imperial Guard out of the system. Thrakhath was in command of the fifth Kilrah Pride carrier, and was hurling towards the fleet from his station on a jump point in the outer system.

The strike force had a short time to fight, and immediately launched all fighters and assault shuttled. The shuttled reached the shipyard, and Marines moved quickly to force their way in. The most distressing sight was that of six carriers in the shipyard, in various states of completion. If the Kilrathi launched these, they would offset any losses suffered in Vukar Tag, and would likely be in service before Confed could complete its own replacement carriers. Fighters circled the shipyard, fending off attacks from the surface of Kilrah while Marines moved their charges into place.

The workers at the shipyards, mostly Pride females, put up a fierce resistance. The Marines easily breeched the shipyard and reached its reactors due to surprise. Once the Kilrathi realized what was happening, they were determined not to allow the Marines to escape. The Marines would not surrender. Instead, they completed their mission, detonating the charges while fighting of Kilrathi workers. The explosion within the core of the shipyard was enough to fragment the asteroid and completely destroy the shipyard and its six carriers. A nearby cruiser yard was destroyed when debris from the carrier yard collided with it.

Tarawa attempted to escape, but was intercepted by Thrakhath and forced to take cover inside the atmosphere of a gas giant. When the Kilrathi in orbit were on the opposite side of the planet, the strike force leapt out at full cruising speed. Tarawa and its escorts headed directly at Kilrah at full speed, leading Thrakhath to believe they planned a suicide dive on Kilrathi as 5 PSL. The Kagashima was destroyed when it collided at full speed with a Kilrathi fighter, vaporing it and the Kilrathi. In order to draw off fire for their escape, Intrepid launched anti-ship missiles at Kilrah, causing many Kilrathi pilots to throw themselves at the missiles. One near Kilrah, both ships used their tractor beams on the planet, and slung themselves towards the nearest jump point, all without slowing down. The effect of ships traveling at over 5 PSL, using their tractor beam on the inherently unstable Kilrah, resulted in earthquakes across the planet as one plate was lifted millimeters out of place. Kilrah already suffered from frequent earthquakes, and little to no damage was caused by this one.

Tarawa escaped to the Baragh System, where the ship raided a Kilrathi relay station, stripping it of spare parts and supplies. Thrakhath was in full pursuit, nearly over taking the Tarawa. Intrepid was overtaken, and destroyed while it bought Tarawa time to escape. A second carrier jumped into the system. The Tarawa survivors were ecstatic to learn that the new ship was the Concordia using a Kilrathi transponder code. Concerned that Concordia might be the first of many ships in a follow-up attack on Kilrah, Thrakhath retreated to Kilrah to link up with survivors of Vukar Tag.

All in all, Vukar Tag was a disaster for the Kilrathi. The loss of the shipyards in orbit of Kilrah weakened the Kilrah Pride even more. The loss of the blood of the Eight caused outrage against the Emperor by the Council of Eight, where as other planetary Prides began to demand blood for the loss of the finest males those Prides ever produced. At the end of 2667, the Emperor and his Pride were in a fine mess, with a total of eleven carriers (finished and otherwise) destroyed in the space of a Terran week. To add insult to insult and injury, when the Kilrathi withdrew from Vukar Tag, so did Confed, but not before destroying every building on the planet they had captured.

Tarawa was in such a sorry shape that Banbridge wanted to simply scrap her. However, the President of the Confederation over rode his decision, demanding that for the sake of public morale, that the first ship to Kilrah be repaired and restored, ready to fight another day. Celebrations raged across the Confederation for nearly a month as the euphoria of striking the Kilrathi at their very heart slowly wore off.

Friday, December 24, 2010

Wing Commander reboot, part 33

2666



Escort Carriers

In 2665, the Naval Budget that should have been allocated to the newer, and giant Maui Strait-class carriers, with four reinforced flight decks was diverted to an escort carrier project. Instead of three giant carriers, it went into converting twenty freighters into escort carriers. They were smaller than even the old Concordias, and able to slip through the narrowest gage jump points that most ships have to avoid. The flight decks on the Wake-class escort carriers were small and could barely hold its forty-eight fighter compliment.

The carriers were fast, but lightly armored, and were not intended for a full on fight. Instead, they would free up heavier carriers for front line action. Since they were second-line ships, they were equipped with Ferrets, Rapiers and Sabers for combat missions, but could ferry any fighter to reinforce the compliments of the fleet carriers. Their speed and agility also left open the option for high risk raids. The Wakes were made cheap because they were declared expendable. The loss of a single escort carrier would cost Confed far less than the loss of a larger fleet carrier.

The decisions to shift focus on the Wakes and delay the Maui Straits caused an uproar among naval pilots as well as the admiralty. Banbridge, well over ninety years old, nearly had a stroke during his argument with the design bureau. A fleet carrier extra could tip the balance during a battle, while these glorified transports could not hope to stop a Kilrathi task force, much less a fleet. They did release heavier carriers for combat duty as early as April of 2666, which allowed them to take part in the strike on K’tithrak Mang.



Mang Station

With the Kilrathi in disarray, Confed struck at the heart of the Kilrathi power in the Enigma Sector, K’tithrak Mang. Tolwyn lead the attack from the Concordia and had to fight its way through the Racene, Rar’karahk and Bradbury Systems, clearing each of these outer systems of Kilrathi ships. Losses were heavy, including the destruction of the carrier Fredericksburg in the Racene System. Like with the Venice System, years before, the goal of Confed was simply to destroy Mang Station.

Upon entering the system, Tolwyn launched a full scale assault with fighters from all four of his remaining carriers. The first attack failed, with Confed losing some fifty of its fighters. The Kilrathi counterattack was not much more successful, with the Kilrathi losing some sixty-eight fighters. However, all Mang Station had to do was hold out until Kilrathi ships could reinforce it. Tolwyn was pressed for time, and had to destroy the station before a Kilrathi fleet equal his own could tip the balance in their favor.

The second strike fared slightly better, in that it did not lose as many ships. A Kilrathi task force jumped into the system during the second flight, striking at Tolwyn with only a lone carrier and two cruisers. It was enough to abort a third attack and turn the fighters against the new and more immediate threat. Defying orders, Sabers from the Concordia diverted from the Kilrathi ships and made their own run on Mang Station. The attack coincided with the bulk of Mang Station’s own fighters being away from the station, and aiding the three ships. The station’s point defenses had a single flaw in that they could not be turned directly above or below the vertical axis of the station. This opened a very narrow space, wide enough for fighters to come in one behind the other. This was enough, for all of the anti-ship missiles launched reached their target, and breached ammunition and fuel stores, gutting Mang Station.

With the Station destroyed, the Kilrathi ships attempted to make a break for it, scooping up as many of the Station’s fighters as possible. The carrier and a cruiser escaped, covered by the second and what fighters that could not be retrieved. Instead of dying peacefully in space, the Kilrathi fighters made one last run against Tolwyn, with several fighters colliding with Confed ships. Confed carriers escaped damage, but at the loss of six frigates, three destroyers and the cruiser Ceres.



Gettysburg Mutiny

Strangely absent from the attack on Mang Station was the TCS Gettysburg, which had flown several missions along side the Concordia. Instead, the Gettysburg was placed on patrol duty within the Epsilon Sector, doing all it could to thwart Kilrathi attempts to retake Ghorah Khar. On the rebellious worlds, not all the Prides were in favor of separation with the Empire. Those that were not, fought fiercely against the rebels, and those not killed were forced to flee the planet.

The Gettysburg encountered such ships during its patrol. The captain of the Gettysburg order a flight of Sabers launched to destroy the convoy. However, when it became clear that the convoy they were pursuing was full of refugees and not Kilrathi soldiers, the pilots refused to attack. More over, they refused to launch. When pilots from other squadrons were ordered to take over, they too refused. The captain ordered the pilots arrested, and sent Marines from the ship’s platoon to arrest them. The Marines were divided on the issue, but followed orders. When the pilots resisted, the Marines were not so eager to fight back against their own kind. They had no love for the Kilrathi, but enough of their humanity remained after decades of war to know the difference between the butchers in the Imperial Army and Pride females and cubs.

When the pilots decided to take their grievances to the bridge, the Marines did not stop them. Nor did they aid them. These Kilrathi might be civilians, but that did not mean the Marines liked them in the least bit. The Captain attempted to have the pilots removed from the bridge, which resulted in a fight between pilots and bridge crew. The pilots eventually won the struggle, and placed the Captain and Executive Officer under house arrest, before taking the Gettysburg out of the system.

Word of the mutiny spread fast, and Tolwyn sent in the carriers Waterloo and Mackinac to take back the ship. Marines from both carriers boarded the Gettysburg, which surrendered without a fight. The pilots were arrested and brought before a court marshal. Though all of the pilots were eventually acquitted on charges of treason, they were all transferred from the Gettysburg and placed on duty on board escort carriers. The Captain was also brought up on charges of issuing illegal orders, but he to was acquitted and transferred back to Confed HQ on Earth.

Monday, December 20, 2010

Wing Commander reboot, part 32

2665



Fanning the Flames

With Ghorah Khar achieving de facto independence from the Empire, the resentment towards Kilrah spread to a neighboring system in the Epsilon Sector. The N’tanya System is home to millions of Kilrathi, as well as millions of Terrans held as slave. The revolution did not start in the slave quarters, but amongst the high ranking Prides of the planet. If Ghorah Khar could be free of the oppression of the Eight, then why could their world not be so as well. Rebellion in N’tanya was not as organized as Ghorah Khar, but the Prides did manage to overwhelm Imperial garrisons on the planet. The planet’s industrial output, though owned largely by the Kilrah Pride, was vital in producing munitions for the campaign in the Enigma Sector. This alone prevented the Imperial fleet from bombarding the planet.

Confed did not move into action in favor of this system. However, two aging Bengal-class carriers, as well as half a dozen Gilgamishes did raid into the system, catching the blockading ships with their gaze downwards instead outward, where any sensible captain would be looking. The Kilrathi destroyers blockading were destroyed to the last, with minimal loss to Confed. As with Ghorah Khar, the Kilrathi began to pull units out of the Enigma Sector in order to restore order behind their own lines. Confed was not about to let millions of Kilrathi soldiers go peacefully. Across several systems, Confed carrier task forces struck at Kilrathi convoys, killing untold hundreds of thousands of Kilrathi soldiers in space. After such a prolonged war, the Kilrathi are beginning to have problems filling recruiting quotas.



Battle of Gwynedd

On the road to winning back the Sector, a Confed fleet moved into the Gwynedd System, aiming on destroying the Kilrathi presence in the system. With it clear and Enigma’s flanks secured, K’tithrak Mang would be wide open to attack, as well as systems beyond Ghorah Khar being isolated from reinforcements. With Concordia as his flag ship, Tolwyn commanded a fleet of four carriers, two battleships, seven cruisers and an assortment of smaller vessels. He faced off against the Kilrathi star base and a few ships that had yet to join in suppressing rebellions inside the Empire.

The battle was a tough one and stretched over a week, ending with the invasion of the Kilrathi Starbase. Kilrathi fleet loses were high, losing two of their carriers as well as three of their cruisers. Confed suffered its own losses, including the carrier Congress and cruisers Ganymede and Rhea. Taking the starbase was expensive, with the Marines suffering 40% casualty rates, enough so that fleet security (naval personnel) were called in to reinforce the corridors. The Kilrathi attempted a relief mission, but was turned back by Concordia.

Wing Commander reboot, part 31

2664



Olympus Station

Early in the year, a Confed fleet, built around four carriers, entered the Ghorah Khar System. Only a few Kilrathi warships, at least those still loyal to the Empire, remained. These were swept aside, but not before they inflicted severe damage upon the cruiser Warspite and carrier Kyoto. Six of the new Gilgamish-class destroyers saw battle in the first weeks of the contest for Ghorah Khar,, one of them, the TCS Merlin managed to destroy a Fralthi in single combat (with the aid of its light fighters). The aging Admiral Turner was put in charge of the Ghorah Khar mission, and went immediately to the planet’s surface to meet with the Ghorah Khar Pride. Though he came with a heavily armed escort, ready to fight, the Pride females treated the Admiral with all the dignity of any diplomat. The Kings of the Pride were not so friendly, though after discovering one of Turner’s Marine escorts was also a veteran of Repleetah, gave the man their upmost respect.

Turner’s first move was to start the construction of a station orbiting Ghorah Khar, to protect it from another Kilrathi attack. Olympus Station had its core structure built in several modules and transported into the system. The armor, and extensions were built and provided by the Kilrathi. They also provided various electronic and optronic equipment, along with sensors. These were not installed, but rather secreted back to Confed Intel for analysis. Standard Terran units, more efficient than Kilrathi ones, were installed instead. The station, when completed by the end of the year, was home to over two hundred fighters (included five squadrons of Epees) as well as a dozen corvettes.

His second move was on the various crystal mines upon the planet. There was little in the way of construction concerning stealth technologies upon the planet, but several of the mine workers were also refiners of the crystals, knowing how to cut and polish the raw material into something that can allow a cloaking device to do its thing. This was another prize worth the risk. Though Turner was doubtful a Confed cloaking device could be ready in less than five years, the material and technical knowledge was hoped to give Confed new means of tracking cloaked targets.

Confed and the Ghorah Khar Kilrathi had trouble working together. It was understandable, with both sides being at war with each other for thirty year. The Terrans believed, like Terran cats, the Kilrathi would turn on them quickly, where as the Kilrathi were brought up believing Terrans to be prey, and weak. Both sides proved the other wrong. The Pride females were quite trusting, and Confed never backed away during a Kilrathi raid on the system (a number of which happened in 2664 alone).



End of Tragedy

2664, saw the last battles on the doomed planet of Repleetah. The planet’s formerly weak ecosystem was shattered, and the indiscriminate use of chemical and nuclear weapons slowly but surely wiped out defenders. As the year drug on, various fronts collapsed as soldier die-offs rendered them useless. The closing days of this act came when only division size units remained, each clustered around a single fortress, both separated by a few kilometers of no-man’s land. Around the same time Confed reached Ghorah Khar, the Kilrathi general on Repleetah ordered one final attack, committing all his soldiers to destroying the Terrans.

The battle started an hour before local dawn, with the Kilrathi marching through no-man’s land. Few vehicles remained on either side, and only a limited capacity to produce ammunition locally existed. When the Kilrathi attacked, they did not open fire until they were upon the fort, and too close for artillery support. Over the next three days, both sides battled each other around the fortress and inside. The final report sent from Repleetah to Confed HQ cited high casualties and severe damage to the Kilrathi. The station went off the air an hour later, as each side annihilated the other. The Kilrathi received no message from the planet following the general’s proposed plan. This lead both sides to believe that if anybody actually survived the battle, they died shortly after on the desolate world.



Final Generation of Fighters

Space is vast and rich in resources, but the easily extracted war materials were becoming depleted. At the start of the 2660s, a new generation of fighters were slated for production, and eventual replacement of the 2650s models. Arrows began to slowly replace the Ferrets, which were now largely used for garrison duty. The Rapier II was finally showing its age, as newer models of the Dralthi (the Dralthi IV) began to take its toll. Tomahawks packed more firepower, but pilots complained that they were not as responsive as the old Rapiers.

The Sabers would still see combat all the way to the end of the war, but the Thunderbolt VII was slated to phase out the old sword by the end of the decade. The lumbering Broadswords, which some were replaced by smaller, more agile Crossbows, would be supplanted by the sleeker Longbows. Again, pilots complained because the new bomber had only a tail gunner and not the three turrets of the giant Broadswords.

What was to be the final world in space superiority fighter came down to a competition between the Morningstar and Excalibur projects. The former packed more fire power, but the later was quicker. At first, Confed awarded the contract to the Morningstar, but only because Confed Intel wanted the Excalibur for their own use. They planned to use much of the captured Kilrathi technology from Ghorah Khar to produce a fighter that would win the war.